<?xml version="1.0" encoding="UTF-8"?>
<response>
  <status>success</status>
  <items_returned>30</items_returned>
  <items_available>30</items_available>
  <first_item_position>1</first_item_position>
  <result>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/60571">
      <id>60571</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2009-12-19T17:33:55Z</created_at>
      <body>The #mono wiki has been updated with #Gendarme 2.6 documentation.</body>
      <tags>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/13642">
      <id>13642</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-12-07T01:25:08Z</created_at>
      <body>When you look at log files for too long you always get headaches and, sometime, surprises. I was surprised by the memory requirements of the simple LINQ query that #Gendarme does on defects. It turns out that ordering on enums is really bad (not tested if this only affects #Mono) but casting the value to an int removes the allocations (good hint ;-). Previous baseline falls to 77291KB (-685KB)</body>
      <tags>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/12463">
      <id>12463</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-11-23T00:05:15Z</created_at>
      <body>@jbevain approved my Has{x} patch to #Cecil. That will make it possible, once #Gendarme rules are &quot;fixed&quot;, to avoid the creation of (a lot of) empty collections. E.g. Custom attributes on fields are rare (about 2% on #Mono System.Drawing.dll) but because Gendarme &quot;touch&quot; every CustomAttributes properties (not just on fields) all (100%) of them are created.</body>
      <tags>
        <account uri="http://www.ohloh.net/accounts/jbevain">jbevain</account>
        <project uri="http://www.ohloh.net/p/cecil">Cecil</project>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/12136">
      <id>12136</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-11-19T04:14:19Z</created_at>
      <body>I started committing some #Gendarme optimizations to HEAD tonight. They will soon be backported to the 2-2 branch. From last weekend profiling work I was able to reduce the memory required to analyze System.Drawing.dll (from #Mono 2.0 profile) from 154207KB (first run) to 127015KB (21st run), a reduction of 26MB (17.6%). Timings soon on my &quot;official&quot; blog.</body>
      <tags>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/11641">
      <id>11641</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-11-13T12:52:00Z</created_at>
      <body>Late last night I uploaded the first preview (binaries and Win32 installer) for #Gendarme 2.2. Documentation on #Mono wiki has also been updated (and I need to look at automating this step). Benchmarking is next (while waiting for feedback) but I got quite a bit of patch to apply to HEAD first!</body>
      <tags>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/11416">
      <id>11416</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-11-11T03:52:24Z</created_at>
      <body>#Mono 2-2 branch was made earlier today. Setup is complete and #Gendarme builds and test ok from the branch. I'll be moving my build-n-test activities to Windows and, once ready (the Makefile/MD/VS integration is still untested on Windows), build a preview of the 2.2 win32 installer.</body>
      <tags>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/11199">
      <id>11199</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-11-07T21:51:51Z</created_at>
      <body>The #Mono 2-2 branch delay disrupted my plans a bit - but it did give me some free evenings to watch more PDC videos. I liked TL51 (Contracts and Pex) quite a bit since they are different yet quite near what tools, like #Gendarme, and libraries, like #Cecil provides. I'm pretty sure you'll see those names mixed again :-)</body>
      <tags>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/cecil">Cecil</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/10752">
      <id>10752</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-11-02T00:40:15Z</created_at>
      <body>I finally tested CheckParametersNullityInVisibleMethodsRule against #Mono class libraries (mainly System.Security and System.Drawing) and felt confident enough (near zero false positives) to commit it in SVN in time for #Gendarme 2.2. It's likely short-lived because Jesse is actively working on fixing NullDerefRule bugs and false positives - but will give users something useful *right now*.</body>
      <tags>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/10735">
      <id>10735</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-11-01T16:41:27Z</created_at>
      <body>While testing a (unrelated) patch I found a 64bits specific bug in #Mono PrintingServicesUnix that #Gendarme missed. So I extended #Gendarme DoNotCastIntPtrToInt32Rule to cover the cases where Marshal.ReadInt32 (or ReadInt64) is used to read a pointer (i.e. casted back to [U]IntPtr) and renamed the rule to DoNotAssumeIntPtrSizeRule so it more accurately named with what it (now) does.</body>
      <tags>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/10159">
      <id>10159</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-10-25T04:11:37Z</created_at>
      <body>Time before the next #Mono branch is getting short (November 3rd) so I started cleaning up the little bits I have lying around in #Gendarme (and across 3 computers). That includes smaller rules like PreferEventsOverMethodsRule (committed tonight) and fixing defects found with rules still in development (and hopefully completed before the branch).</body>
      <tags>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/9030">
      <id>9030</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-10-11T16:23:50Z</created_at>
      <body>Finally committed the two rules I talked about two weeks ago: #Gendarme.Rules.Correctness
ReviewCastOnIntegerDivisionRule and ReviewCastOnIntegerMultiplicationRule. Both rules checks on cast around multiplication and division for common mistakes that returns unexpected values. They have been used to find a few bugs inside #Mono class libraries.</body>
      <tags>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/8790">
      <id>8790</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-10-08T01:54:16Z</created_at>
      <body>Finally completed the documentation for #Gendarme.Rules.Design. Looks like it got a few typos to fix but the results on the new #Mono web site just looks AWESOME. Next on the list are the performance rules... or maybe I should decide myself and commit my two rules, since they are already documented on the web site (but they are not in Design ;-)</body>
      <tags>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/8725">
      <id>8725</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-10-07T03:18:24Z</created_at>
      <body>Rejoice! #Mono 2.0 was released today!!! and so was #Gendarme 2.0 :-)

Gendarme Binaries and Win32 packages are available on Ohloh @ https://www.ohloh.net/projects/gendarme/download (note: identical to RC3 packages) while Linux packages (mono-tools) will soon be available from the Mono project (updated!) web site and/or from openSUSE build service.</body>
      <tags>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/jbevain/messages/8684">
      <id>8684</id>
      <account uri="http://www.ohloh.net/accounts/jbevain">jbevain</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=51f97ff23a37842847ea44e1ebdb1ae0"/>
      <created_at>2008-10-06T11:08:46Z</created_at>
      <body>#Mono 2.0 has been released!</body>
      <tags>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/8301">
      <id>8301</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-09-29T23:09:56Z</created_at>
      <body>I've been tuning two new #Gendarme rules this weekend on #Mono class library source code. A few more tweaks and it should land in SVN.</body>
      <tags>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/7847">
      <id>7847</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-09-22T01:29:48Z</created_at>
      <body>Added new DoNotUseGetInterfaceToCheckAssignabilityRule to #Gendarme BadPractice rules.
The rule comes from a discussion between @jb and @robertj on #Mono leading to a patch to #Moonlight.
Then continued documenting the Correctness rules. Refactored FloatingComparisonRule (now renamed AvoidFloatingPointEqualityRule) and DoNotCompareWithNaNRule to share the same (engine-enabled ;-) base class.</body>
      <tags>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
        <project uri="http://www.ohloh.net/p/moonlight">Moonlight</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/6547">
      <id>6547</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-08-29T23:51:24Z</created_at>
      <body>While engine-ing some #Gendarme rule I simply could not resist and took some time to remove allocations from AvoidUnnecessarySpecializationRule. That cut another 2.5MB of memory to analyze all #Mono 2.0 class libraries. Other smaller fixes were also backported to the 2.0 branch.</body>
      <tags>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/jason/messages/6158">
      <id>6158</id>
      <account uri="http://www.ohloh.net/accounts/jason">jason</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=9dbaca493199c57710e53b56310f659d"/>
      <created_at>2008-08-21T18:47:53Z</created_at>
      <body>congrats to #mono on their second-life rollout: http://blog.secondlife.com/2008/08/20/mono-launch/</body>
      <tags>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/5914">
      <id>5914</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-08-17T15:24:46Z</created_at>
      <body>At this stage much of #Gendarme action is reflected into it's #Mono 2.0 branch - but there are some differences (we're not HEAD-less ;-). 

The second part of @Nestor GSoC work (the new rules) happens on HEAD (2.1 that will become Gendarme 2.2). This morning I also added a new rule AvoidExtensionMethodOnSystemObjectRule inside a new assembly, Gendarme.Rules.Design.Linq. More coming in Hack Week 3!</body>
      <tags>
        <account uri="http://www.ohloh.net/accounts/nestor">nestor</account>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/5766">
      <id>5766</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-08-13T00:05:41Z</created_at>
      <body>#Mono 2.0 preview 2 was tagged earlier this morning. I'll start benchmarking #Gendarme later tonight, then update the win32 installer for it's release later this week.

Meanwhile the feedback-based enhancements will still continue to happen on both the 2.0 branch and SVN HEAD - probably until Hack Week 3 :)</body>
      <tags>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/5620">
      <id>5620</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-08-09T17:14:03Z</created_at>
      <body>Fixed a bunch of small issues in the last days (well nights ;-). The most important one is that I finally found out why the #Gendarme Wizard did not report as much defects than the console runner.... it simply did not default to the same visibility check* (visible only instead of all). 

* This is a new option in the console runner (by @Nestor) which is very useful to apply the rules to #Mono.</body>
      <tags>
        <account uri="http://www.ohloh.net/accounts/nestor">nestor</account>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/moitoius/messages/5605">
      <id>5605</id>
      <account uri="http://www.ohloh.net/accounts/moitoius">moitoius</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=647fe363ada60d4b847e89d06ef140de"/>
      <created_at>2008-08-09T08:33:06Z</created_at>
      <body>Added the logo to the #ensemble project</body>
      <tags>
        <project uri="http://www.ohloh.net/p/ensemble">Ensemble</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/ohloh_team/messages/5596">
      <id>5596</id>
      <account uri="http://www.ohloh.net/accounts/ohloh_team">ohloh_team</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=be17055b8d1876af04960f285fae2c3b"/>
      <created_at>2008-08-09T01:05:30Z</created_at>
      <body>@grover Welcome to ohloh!</body>
      <tags>
        <account uri="http://www.ohloh.net/accounts/grover">grover</account>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/5477">
      <id>5477</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-08-07T02:20:56Z</created_at>
      <body>Fixed some false positives from  AvoidRepetitiveCastsRule that could happen with the return value of method calls.

Made a few other commits to #Gendarme, mostly self-test, and to #Mono (for validating the rule changes :-)</body>
      <tags>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/5414">
      <id>5414</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-08-06T01:18:48Z</created_at>
      <body>@latexer provided a patch to fix (i.e. ignore) all delegates in #Gendarme AvoidUnusedParameterRule (bnc 414541).

I also reduced the rule memory allocations by 86077KB (12%) over all #Mono 2.0 assemblies, but I &quot;limited&quot; it to checking the first 64 parameters of each method (any method with more parameters has other issues IMHO ;-)
</body>
      <tags>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/4801">
      <id>4801</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-07-27T01:05:18Z</created_at>
      <body>Fixed two issues in #Gendarme AvoidUncalledPrivateCodeRule. First one is about (unreported) unused properties (bnc #410000). The second is another case with generics.

I also found a bug in TreeView.Sort under Vista (MS code, not #Mono) that leads the wizard into infinite recursion (sorting rules). The fix was much easier than finding the problem (since I wrongly blamed my async code).</body>
      <tags>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/jbevain/messages/4126">
      <id>4126</id>
      <account uri="http://www.ohloh.net/accounts/jbevain">jbevain</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=51f97ff23a37842847ea44e1ebdb1ae0"/>
      <created_at>2008-07-16T07:29:27Z</created_at>
      <body>after 6 months of hacking #Mono, back to hacking Moonlight, managed code needs some serious love</body>
      <tags>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/3963">
      <id>3963</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-07-13T23:15:03Z</created_at>
      <body>I'm slowly completing/cleaning up my incomplete rule set... #Mono branch will happen soon. This time I added AvoidLargeNumberOfLocalVariablesRule and
AvoidRefAndOutParametersRule to #Gendarme.</body>
      <tags>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/2918">
      <id>2918</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-06-28T02:23:26Z</created_at>
      <body>Earlier today Zoltan, aka @vargaz, made a nice commit to change a few Type.GetType(string), which requires reflection, into faster typeof(x).
How many more are there in #mono ? 84 tonight (hopefully less tomorrow) according to #Gendarme new rule: AvoidTypeGetTypeForConstantStringsRule.</body>
      <tags>
        <account uri="http://www.ohloh.net/accounts/vargaz">vargaz</account>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
      </tags>
    </message>
    <message uri="http://www.ohloh.net/accounts/poupou/messages/2518">
      <id>2518</id>
      <account uri="http://www.ohloh.net/accounts/poupou">poupou</account>
      <avatar uri="http://www.gravatar.com/avatar.php?gravatar_id=076ee601019b1f00b33ae3d1a7786528"/>
      <created_at>2008-06-24T00:24:28Z</created_at>
      <body>I just added DoNotRoundIntegersRule to #Gendarme and a few instruction rocks to go along. Good news: no defect was found inside #Mono class libraries. Bad news: it rains everyday</body>
      <tags>
        <project uri="http://www.ohloh.net/p/gendarme">Gendarme</project>
        <project uri="http://www.ohloh.net/p/mono">Mono</project>
      </tags>
    </message>
  </result>
</response>
