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221 VIEWS

Ah, I wasn't aware of a delay/retry timer. I suspect the problem started with the DDoS against metasploit.com and other security sites this past week. Thanks again!

221 VIEWS

The enlistment for Metasploit has been stuck waiting in the queue (step 1) for at least several days, possibly longer. Thanks!

350 VIEWS

OK cool, I meant to mention that I saw they were trying to update but something always went wrong (seemed to hang at a particular stage, had an problem, etc). Thanks again!

350 VIEWS

Hey, The Nmap and Metasploit Framework commit info hasn't been updated in some time. Thanks a lot, Kris Katterjohn

207 VIEWS

Great, thanks for the help.

207 VIEWS

Hey, Nmap's stats stopped updating again over two months ago. Sometimes it goes weeks without update but starts back up, but it appears to be completely stuck now. Thanks, Kris Katterjohn

505 VIEWS

Great, it looks like it's working fine now. Thanks!

505 VIEWS

Hey, Nmap's enlistments haven't been updated in over a month. Thanks, Kris Katterjohn

346 VIEWS

This was a trivial change, so I went ahead and made the fix. I'll schedule a recount of Nmap so it will pick up the change. Cool, thanks. Our source code counter "Ohcount" is open source, and you ... [More] can find it at http://labs.ohloh.net. Oh, very cool! I've been having a good time looking over it :) [Less]

346 VIEWS

Hey, I've recently joined here at Ohloh since I'm active in a few projects that are on here (Nmap, Linux, etc) and I've added my Ruby Nmap::Parser Library. This place is pretty cool! Anyway, I was ... [More] messing around looking over at the Nmap page under Contributors and Commits. The thing is, Nmap uses Lua for the newer Nmap Scripting Engine (NSE); however, Ohloh doesn't count these files (with the extensions .nse) as Lua source code files. Commits for these files result in Ohloh saying that no code was found in that commit. So, it's not a terribly urgent deal, but is there any chance you can add the .nse extension for Lua? I assume that's how it works since the NSE scripts are pure Lua so any parsing should pick up on that. Thanks, Kris Katterjohn [Less]