This project was created for educational and experimental purposes. This n-puzzle has two main objectives: 1 - To find some solutions for a classic AI problem, the N Puzzle. 2 - To try out some Java RIA framework. For this actual version 1.1, I used the A* Pathfinding, Genetic Algorithm and
This project was created for educational and experimental purposes. This project has the objective to find some solutions for a variation of the classic TSP (Traveling Salesman Problem). Actually I've implemented solutions with Brute Force, Simplex Algorithms using Lp Solve, Genetic
A groovy sudoku gui based on griffon, designed to solve problems with any jvm language (java, groovy, clojure, jhyton, jruby, scala). Created with studing purposes. =)
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