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      <id>586</id>
      <name>Gnash</name>
      <created_at>2006-10-10T15:51:31Z</created_at>
      <updated_at>2009-12-15T05:31:23Z</updated_at>
      <description>Gnash is a SWF player and browser plugin with support for SWF versions 1 to 8.</description>
      <homepage_url>http://savannah.gnu.org/projects/gnash/</homepage_url>
      <download_url>http://ftp.gnu.org/pub/gnu/gnash/</download_url>
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      <medium_logo_url>http://bits.ohloh.net/attachments/5159/chameleon_logo_med_med.png</medium_logo_url>
      <small_logo_url>http://bits.ohloh.net/attachments/5159/chameleon_logo_med_small.png</small_logo_url>
      <user_count>26</user_count>
      <average_rating>4.07143</average_rating>
      <rating_count>14</rating_count>
      <analysis_id>791245</analysis_id>
      <licenses>
        <license>
          <name>gpl3</name>
          <nice_name>GNU General Public License 3</nice_name>
        </license>
      </licenses>
    </project>
    <project>
      <id>3690</id>
      <name>GEOS</name>
      <created_at>2006-11-28T15:58:01Z</created_at>
      <updated_at>2009-12-15T16:14:26Z</updated_at>
      <description>GEOS (Geometry Engine - Open Source) is a C++ port of the Java Topology Suite (JTS). As such, it aims to contain the complete functionality of JTS in C++. This includes all the OpenGIS &quot;Simple Features for SQL&quot; spatial predicate functions and spatial operators, as well as specific JTS topology functions such as IsValid().</description>
      <homepage_url>http://trac.osgeo.org/geos/</homepage_url>
      <download_url>http://trac.osgeo.org/geos/</download_url>
      <url_name>geos</url_name>
      <medium_logo_url>http://bits.ohloh.net/attachments/1228/cpp_library_med.png</medium_logo_url>
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      <user_count>26</user_count>
      <average_rating>4.16667</average_rating>
      <rating_count>6</rating_count>
      <analysis_id>792031</analysis_id>
      <licenses>
        <license>
          <name>lgpl</name>
          <nice_name>GNU Lesser General Public License 2.1</nice_name>
        </license>
      </licenses>
    </project>
    <project>
      <id>379</id>
      <name>Ming - an SWF output library</name>
      <created_at>2006-10-10T15:51:31Z</created_at>
      <updated_at>2009-12-14T17:13:31Z</updated_at>
      <description>Ming is a library for writing SWF (Flash) format files. It includes high-level functions which abstract away mundane specifics of the file format and PHP (and now Python/Zope, Ruby, and c++) module code which wraps the library into handy objects.</description>
      <homepage_url>http://www.libming.org/</homepage_url>
      <download_url></download_url>
      <url_name>ming</url_name>
      <user_count>5</user_count>
      <average_rating></average_rating>
      <rating_count>2</rating_count>
      <analysis_id>790168</analysis_id>
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        <license>
          <name>gpl2_or_later</name>
          <nice_name>GNU General Public License 2.0 or later</nice_name>
        </license>
        <license>
          <name>lgpl21_or_later</name>
          <nice_name>GNU Lesser General Public License 2.1 or later</nice_name>
        </license>
      </licenses>
    </project>
    <project>
      <id>308926</id>
      <name>WKTRaster</name>
      <created_at>2009-01-29T23:43:03Z</created_at>
      <updated_at>2009-11-19T19:45:36Z</updated_at>
      <description>Raster types for PostGIS.

PostGIS WKT Raster is an ongoing project aiming at developing raster support in PostGIS.

The goal of WKT Raster is to implement the RASTER type as much as possible like the GEOMETRY type is implemented in PostGIS and to offer a single set of overlay SQL functions (like ST_Intersects) operating seamlessly on vector and raster coverages.</description>
      <homepage_url>http://trac.osgeo.org/postgis/wiki/WKTRaster</homepage_url>
      <download_url>http://trac.osgeo.org/postgis/wiki/WKTRaster</download_url>
      <url_name>WKTRaster</url_name>
      <user_count>3</user_count>
      <average_rating>5.0</average_rating>
      <rating_count>2</rating_count>
      <analysis_id>764322</analysis_id>
      <licenses>
        <license>
          <name>gpl2_or_later</name>
          <nice_name>GNU General Public License 2.0 or later</nice_name>
        </license>
      </licenses>
    </project>
    <project>
      <id>308950</id>
      <name>SINS (Sins Is Not Snake)</name>
      <created_at>2009-01-30T13:56:27Z</created_at>
      <updated_at>2009-08-21T00:19:06Z</updated_at>
      <description>SINS (Sins Is Not Snake) is a nibble-like game written in C and with modular user interface (X, curses, vgalib available)
and players (AI,human).

If you're a C programmer you can try
to make your own ai players and make
them play against mine :)</description>
      <homepage_url>http://foo.keybit.net/~strk/sins/</homepage_url>
      <download_url>http://foo.keybit.net/~strk/sins/packages/</download_url>
      <url_name>sins</url_name>
      <user_count>0</user_count>
      <average_rating>5.0</average_rating>
      <rating_count>1</rating_count>
      <analysis_id>677600</analysis_id>
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        <license>
          <name>gpl2_or_later</name>
          <nice_name>GNU General Public License 2.0 or later</nice_name>
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