The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net or Mono platform to create an easy to use, flexible, extendable, and powerful engine that allows for rapid development of games for various genres.
Updated 30 Jun 2009 11:54 UTC
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Ticket #26
- Fixed WireBoundingBox? being larger than actual entity.
This is not the implementation provided by andris11, but an update from the OGRE code.
Checked against the test included in this patch to verify.
Color changing to implemented
Ticket #51
- Minor modifications to SDL Fullscreen handling
When performing a RaySceneQuery?, the worldFragment variable is always null, even if the ray intersects the terrain.
Example:
Ray ray = m_Camera.GetCameraToViewportRay(x, y);
RaySceneQuery rsq =
Ardor3D, Irrlicht Engine, Java 3D Core Utilities, OGRE, Python-Ogre
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| Codebase | 645,254 |
| Effort (est.) | 172 Person Years |
| Avg. Salary | $ year |
| $ 9,475,251 | |