[696 total ]
Ticket #144 (hdr.hlsl program not found) closed

fixed:
Do a Clean and rebuild, this was corrected in changeset:1908

Ticket #144 (hdr.hlsl program not found) created

hdr.material uses hdr.hlsl, but the file cannot be found

trunk, changeset:1910

Ticket #67 (Not Complete ChessProject Fix) closed

invalid:
This patch is now out of date as the Chess project has moved to the AxiomContrib? project and has been updated.

Changeset [1910]: - TechDemo Added some error checking in case Overlays weren't loaded.

2 edits in trunk/Projects/AxiomDemos/Source/Demos
- TechDemo?

Added some error checking in case Overlays weren't loaded.

Changeset [1909]: - CelShading Demo Changes to Material to leverage changes in ...

2 edits2 adds in trunk
- CelShading? Demo

Changes to Material to leverage changes in UnifiedHighLevelGpuProgram?

Changeset [1908]: - UnifiedHighLevelGpuProgram * lots wrong here, works now. - CellShading ...

3 edits1 add in trunk
- UnifiedHighLevelGpuProgram?

lots wrong here, works now.

- CellShading? demo

Now uses Unified programs to delegate to HLSL or CG
+ Added CellShading? HLSL program
demo now runs under all three renderers

Changeset [1907]: - Real * Fixed Real( string ) and (Real)string to use ...

1 edit in trunk/Projects/Axiom/Engine/Math/Real.cs
- Real

Fixed Real( string ) and (Real)string to use [float|double].Parse() instead of [float|double].TryParse?() as the Xbox doesn't have TryParse?()

Changeset [1906]: - Real, Degree, Radian * modified conversion operators to not use new.

3 edits in trunk/Projects/Axiom/Engine/Math
- Real, Degree, Radian

modified conversion operators to not use new.

Changeset [1905]: - small fix on Utility.Intersect

2 edits in branches/ogre_1.7_update/Projects
- small fix on Utility.Intersect

Changeset [1904]: - Fixed BMP loading in DevIL codecs, thanks amer

1 edit in trunk/Projects/Axiom/Plugins/DevILCodecs/BMPCodec.cs
- Fixed BMP loading in DevIL codecs, thanks amer