When attempting to run the demos (OpenTK) an exception gets thrown on line 694 of Font.cs. It looks like revision 1924 uncommented some testing code.
13 edits3 adds in trunk
- Fixed shaders for changes in HlslProcessor?
- Added x86 versions of demos for testing
- Changed BezierPatch? demo to allow subclassing
Now instead of pushing a material file, override CreateScene? and moodify existing material to include Programs.
2 edits1 add in trunk/Projects/Axiom/Tools/Axiom.RenderSystems.Xna.Content
- HlslProcessor?
+ Added HlslIncludeHandler?
+ Added Preprocessor Defines
Fixed call to ShaderCompiler? to include CompilerOptions?.PackMatrixRowMajor?
3 edits in trunk/Projects/Axiom/RenderSystems/XNA/Source
- fixed some comments and text strings in VideoMode? and XnaRenderSystem?
- fixed preprocessor define in HLSLProgram
3 edits in trunk/Projects/AxiomDemos/Source/Browser/Xbox
- Fixed Icons and Thumbnails for Xbox Demos
- Created new GUID for CameraTrack? ( was copied from CelShading? )
4 edits17 adds in trunk/Projects
- Updated Xbox CameraTrack? Demo
* Added Xbox BezierPatch? Demo
31 edits12 moves24 adds3 deletes in trunk
- Changes for XNA/XBox
Singleton constructors now public
Singleton<T> now requires public parameterless constructor
Added option to XNA Renderer to use/Not Use Content Pipeline for Textures/Shaders
Cel Shading Demo now works for x86/Xbox
Support for embedding Axiom within a GTK# form, either on Windows or Linux, is currently not supported. It looks like the OpenTK / OpenGL renderer does not handle the externalWindowHandle parameter at all and Tao / OpenGL renderer expects the external handle to be a windows control.
1 edit2 adds in trunk/Media/GpuPrograms
- Added GPU Programs for basic materials
- Fixed CelShading? Vertex Shader
1 edit in trunk/Projects/Axiom/Engine/Graphics/GpuProgramParameters.cs
- Changed AutoAdd? Program Parameter name to true.