3 edits1 add in trunk
- UnifiedHighLevelGpuProgram?
lots wrong here, works now.
- CellShading? demo
Now uses Unified programs to delegate to HLSL or CG
+ Added CellShading? HLSL program
demo now runs under all three renderers
1 edit in trunk/Projects/Axiom/Engine/Math/Real.cs
- Real
Fixed Real( string ) and (Real)string to use [float|double].Parse() instead of [float|double].TryParse?() as the Xbox doesn't have TryParse?()
3 edits in trunk/Projects/Axiom/Engine/Math
- Real, Degree, Radian
modified conversion operators to not use new.
2 edits in branches/ogre_1.7_update/Projects
- small fix on Utility.Intersect
1 edit in trunk/Projects/Axiom/Plugins/DevILCodecs/BMPCodec.cs
- Fixed BMP loading in DevIL codecs, thanks amer
1 edit in branches/ogre_1.7_update/Projects/Axiom/Engine/Math/Utility.cs
-2 new Math/Utility.cs functions (Intersects and BoundingRadiusFromAABB)
3 edits in branches/ogre_1.7_update/Projects/Components/Terrain
-fixed last commit, sorry about that :)
16 edits in trunk/Projects
- Axiom on Xbox
more changes to make everything compile
+ added common demo project
+ added launcher for CameraTrack? demo
3 edits in branches/ogre_1.7_update/Projects/Components/Terrain
updated terrain to newest version.
16 edits in trunk/Projects/Axiom
- Xna/Xbox
update projects for crickhollow
modified classes for Xbox .Net Framework