[725 total ]
Ticket #27 (Render Window displays second window or becomes non responsive) created

please see this forum thread http://axiomengine.sourceforge.net/forums/posting.php?f=1&t=604

Ticket #26 (WireBoundingBox.cs) created

The rendered bounding box was increasing in size over the underlying AABB by a constant of 2 units. For small-scale entities this was causing troubles - the rendered box was easily getting times as big as the entity.

The patch fixes this by ... [More] increasing the rendered box by a percentage of the underlying AABB's size. Currently by 2% .

See forum thread for more info
http://axiomengine.sourceforge.net/forum/viewtopic.php?f=1&t=586

The patch is applicable to Crickhollow SVN HEAD revision 1552 [Less]

Changeset [1552]: ticket:#24 - Fixed Axiom build problems Removed prebuild task definition ...

ticket:#24
- Fixed Axiom build problems

Removed prebuild task definition
Added GlobalAssemblyInfo?.cs back into repository

Ticket #25 (Axiom.SoundSystems) created

A file for the Axiom Contrib project space

ALPHA 1, not thoroughly tested

Working OpenAL and Xna demo

Uses the Crickhollow ALPHA3 release

Have included all binaries so seek executables in "bin/debug/" for the try ... [More] on Windows.

The demo originates from the nice Axiom's Grass demo but with sounds now.

Wanna be short, but questions welcome.

Thanks :) [Less]

Ticket #24 (trunk not compiling) created

Fresh checkout of trunk, Axiom_2008.sln

Project Axiom -> Properties -> Build Events

"$(ProjectDir?)..\..\build\version_scm.bat" "$(ProjectDir?).\..\.." "$(ProjectDir?)..\GlobalAssemblyInfo?.cs.in" ... [More] "$(ProjectDir?)..\GlobalAssemblyInfo?.cs"

No "version_scm.bat" is present

GlobalAssemblyInfo?.cs is missing but is referenced by all engine projects

Compiles after removing the above items from the solution [Less]

Ticket #23 (MousePicking demo not redrawing BoundingBox correctly) created

In the MousePicking? demo the Bounding box seems to HitTest? in the correct location yet it flickers or doesn't Redraw at all.
Changing the HitTest? to a BoundingBox? from a Sphere seems to have helped allot so I had to change the ... [More] "ray.Intersects(headNode.WorldAABB).Hit" to WorldAABB to get it to work just partially.

Could be A redrawing issue or most likely a Ray problem. [Less]

Ticket #22 (Fixes Grass demo grass animation) created

Fixes Grass demo grass animation. Commented out math in there will be modified later to add varied speed and offset per grass Entity.

Changeset [1551]: - Removed old Xna demo projects

- Removed old Xna demo projects

Changeset [1550]: - Update version number in AssemblyInfo of Demos. Ticket #21

- Update version number in AssemblyInfo? of Demos.
Ticket #21

Ticket #21 (Add files to ResourceManager Manually) closed

fixed