An object-oriented Game Engine. It abstracts the differences between platforms and allows level/scene coding through script/XML files. Subsystems based on open source libraries. Adaptable to multiple game genres (fps, space shooter, indoor, outdoor, ...)
Use extensively 3rd-party open-source libraries: OGRE, ODE, Bullet, RakNet, ...
30 Day Summary Apr 18 2013 — May 18 2013
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