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  Analyzed 13 days ago based on code collected 13 days ago.
 
Posted 7 months ago by sto
Good news! The OPL3 emulation code is making great progress - with this java code as a base, integrating the log-sin discovery, reducing the floating point math to simple bit manipulations and great help from this forum, I finally managed to get some pretty good results. You can directly compare a real capture and the [...]
OPL
Posted 8 months ago by sto
I just wanted to inform you that I'm heavily working on OPL emulation. I already worked hard on the logic and math, and now I have some code put together that does not use any floating point arithmetic at all. Does it work? I don't know, but I am already writing a HSC plugin to [...]
Posted 11 months ago by sto
I recently pushed some heavy changes and updates into the repository, including: WAV and OGG export XM player logic rewrite and bug fixes S3M bug fixes Unfortunately, there are still issues in the XM player logic, especially when it comes to infinite loops. There are some test cases available, but be sure to have your [...]
Posted 12 months ago by sto
Bad News for the moment: I implemented linear sample interpolation! This was something I thought I'd never implement. It's a "fancy" thing, something that doesn't sound "original". But there is a simple fact that I realized now: interpolation lets modules sound better most of the time. I am currently reworking the mixer logic so that [...]
Posted about 1 year ago by sto
I just wanted to say that I am not a C++ professional.  PeePeePlayer started as a personal challenge to start programming in C++, and nobody was there who actually told me how to do it. Looking back, I didn't even use educational books, though I am the proud owner of some of them - I [...]
Posted over 1 year ago by sto
Just in case there's anyone out there who's actually reading this: I am currently working on thread safety and moving common code to the base classes. It's not going that fast as I wish, but I have to learn for the tests at the university. The code I'm working on got more stable in some [...]
Posted over 1 year ago by sto
It's been some time since the last release, but there are many things going on. At first, the new version will include full XM and 31-sample MOD support (15-sample MODs are a bit trickier to detect, but chances are still there that PeePeePlayer will support them). Please note that it is still far away from [...]
Posted over 1 year ago by sto
I first published my code on Google Code with SVN, without any experience about project management or subversion. I did things wrong, but I (hopefully) learned from it. Then, as I refactored the Grep Plugin of KDevelop, I got in touch with Git, and began to love it. I moved over to gitorious.org. Again, I [...]
 

 
 

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