Commit ID
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Contributor: | Tryskell | Files Modified: | 28 |
| Date: | 26-February-2012 at 22:20 | Lines Added: | 531 | |
| Repository: | http://xp-dev.com/svn/acis_project/trunk /trunk | Lines Removed: | 563 | |
| Commit Comment: | Olympiads && Heroes, misc Olympiads && Heroes - partial addition of L2J fix 5188. Ty Zoey76. Read it on L2J timeline for more infos. - split one check in 2 for checkNoble( method, and retail systemMessages for both of them. - you can't see inactive heroes anymore on Monument of Heroes. - You can't activate hero state if you're on a subclass or are less than level 76 on you main class. - following values have been modified to fit with IL - using PMFun infos - (the previous refactor has been made from C4 infos) : - length of a match : 3min to 6min. - divider for non classed matches : 3 to 5. - number of needed matches to pretend to Hero status : 5 to 9. - waiting time before Stadium teleport : 30sec to 120sec. - preparation time : 45sec to 60sec. - Buff section is now handled 20secs before match beginning. - A second full heal is applied during buff section (the first occurs at teleport). - Shops, as sit state, are broken when you teleport IN and OUT of an stadium. Addition of forceStandUp() method on L2PcInstance for easier use. - Buffs are cleaned up only at teleport OUT, not directly after the victory/defeat/tie of the match. Misc - AdminMovieMaker : IOOB exception catched (ty SweeTs report), 2 typos fixed in commands (bro'a'dcast, not brodcast), don't create intermediate variables "val" && "id". - Cleanup of L2AttackableAI/L2NpcTemplate : drop of useless code, add of public getters, use of !isEmpty() instead of != null. Should drop the NPE when a mob tries to use a skill. - revert magic fail formula (custom L2JFree => L2J). I kept the accuracy at 2 decimals. - break enchant process and send systemMessage BUT CONTINUE the action in following conditions : - you give / take an item from your pet. - you give / take an item from warehouse. - you are pressing any type of bypass link from a warehouse NPC type (castle / normal). - can't interact anymore with any NPC if you're on transaction process. - if you're actually in transaction process, break following actions : - you give / take an item from your pet. - you give / take an item from warehouse. - fix Chant of Victory issue with rCrit (basemul != mul). Report any issue on Olympiads, and CLEAN CORRECTED ISSUES in the dedicated thread, ty in advance. |
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| File | Language | Code Added | Code Removed | Comments Added | Comment Removed | Blanks Added | Blanks Removed | |
|---|---|---|---|---|---|---|---|---|
| .../data/html/admin/movie/main_notempty.htm | HTML | 2 | 2 | 0 | 0 | 0 | 0 | |
| ...apack/data/xml/admin_commands_rights.xml | XML | 2 | 2 | 0 | 0 | 0 | 0 | |
| aCis_datapack/data/xml/skills/1300-1399.xml | XML | 1 | 1 | 0 | 0 | 0 | 0 | |
| aCis_gameserver/config/events.properties | No source code was detected in this file. | |||||||
| ...sf/l2j/gameserver/ai/L2AttackableAI.java | Java | 123 | 256 | 19 | 19 | 47 | 0 | |
| ...dmincommandhandlers/AdminMovieMaker.java | Java | 17 | 16 | 0 | 0 | 0 | 0 | |
| .../instance/L2CastleWarehouseInstance.java | Java | 9 | 4 | 0 | 0 | 1 | 0 | |
| .../instance/L2OlympiadManagerInstance.java | Java | 7 | 0 | 0 | 0 | 1 | 0 | |
| ...r/model/actor/instance/L2PcInstance.java | Java | 12 | 1 | 7 | 2 | 3 | 0 | |
| .../actor/instance/L2WarehouseInstance.java | Java | 9 | 3 | 0 | 1 | 1 | 0 | |
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