The aim of Adonthell is the creation of a 2D, graphical, single player role playing game and the required engine.
Main emphasis of the game lies on good gameplay rather than on realism; it will be a well-balanced mixture of fast-paced realtime combat, head-cracking puzzle elements and extensive dialogues.
The engine core is written in C++, but highly customizable through the embedded Python interpreter. Engine and game data are strictly separated to allow the creation of completely different RPGs with the same engine.
While we work on completing the engine, we will release fully playable demo games from time to time, that make use of the available engine functionality.
30 Day Summary Apr 22 2013 — May 22 2013
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12 Month Summary May 22 2012 — May 22 2013
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