Repository
https://brahma-fx.svn.sourceforge.net/svnroot/brahma-fx/Source
/Source
by
ananthb
on
2008-02-29 07:32
(about 1 year ago)
A lot of changes. This time around, 2D data parallelarrays have been removed (they will be added to the next check-in). The entire transformation logic has changed. Brahma.GPU.csproj contains tree transformation logic and classes that can be used by any GPU code generator. Brahma.CodeGenerator, Brahma.GPU.CodeGenerator and Brahma.DirectX.HLSLGenerator follow the same specialization logic.
Brahma can now index, perform dependent reads and more!
| Language | Code Added | Code Removed | Comments Added | Comments Removed | Blanks Added | Blanks Removed | |
|---|---|---|---|---|---|---|---|
| C# | 571 | 1463 | 81 | 143 | 134 | 306 |
| File | Language | Code Added | Code Removed | Comments Added | Comments Removed | Blanks Added | Blanks Removed |
|---|---|---|---|---|---|---|---|
Brahma/Brahma.csproj
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Brahma/CodeDom/Sample.cs
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| C# | 0 | 53 | 0 | 12 | 0 | 14 | |
Brahma/CodeDom/Sampler.cs
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| C# | 0 | 55 | 0 | 12 | 0 | 15 | |
Brahma/CodeDom/ShaderProgram.cs
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| C# | 0 | 30 | 0 | 12 | 0 | 13 | |
Brahma/ComputationProviderBase.cs
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| C# | 3 | 3 | 0 | 0 | 0 | 0 | |
Brahma/DataParallelArray2DBase.cs
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| C# | 0 | 69 | 0 | 12 | 0 | 18 | |
Brahma/DataParallelArray.cs
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| C# | 8 | 4 | 0 | 0 | 0 | 0 | |
Brahma.DirectX/Brahma.DirectX.csproj
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Brahma.DirectX/CodeDom/HLSLProgram.cs
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| C# | 0 | 97 | 0 | 12 | 0 | 29 | |
Brahma.DirectX/CodeDom/Sample.cs
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| C# | 0 | 205 | 0 | 16 | 0 | 51 | |