Commit Details

Anon32

Repository https://brahma-fx.svn.sourceforge.net/svnroot/brahma-fx/Source /Source
by ananthb on 2008-02-29 07:32 (about 1 year ago)

A lot of changes. This time around, 2D data parallelarrays have been removed (they will be added to the next check-in). The entire transformation logic has changed. Brahma.GPU.csproj contains tree transformation logic and classes that can be used by any GPU code generator. Brahma.CodeGenerator, Brahma.GPU.CodeGenerator and Brahma.DirectX.HLSLGenerator follow the same specialization logic.
Brahma can now index, perform dependent reads and more!

Language Totals

  Language Code Added Code Removed Comments Added Comments Removed Blanks Added Blanks Removed
  C# 571 1463 81 143 134 306

Files Changed

[26 total ]
File Language Code Added Code Removed Comments Added Comments Removed Blanks Added Blanks Removed
Brahma/Brahma.csproj
Brahma/CodeDom/Sample.cs
  C# 0 53 0 12 0 14
Brahma/CodeDom/Sampler.cs
  C# 0 55 0 12 0 15
Brahma/CodeDom/ShaderProgram.cs
  C# 0 30 0 12 0 13
Brahma/ComputationProviderBase.cs
  C# 3 3 0 0 0 0
Brahma/DataParallelArray2DBase.cs
  C# 0 69 0 12 0 18
Brahma/DataParallelArray.cs
  C# 8 4 0 0 0 0
Brahma.DirectX/Brahma.DirectX.csproj
Brahma.DirectX/CodeDom/HLSLProgram.cs
  C# 0 97 0 12 0 29
Brahma.DirectX/CodeDom/Sample.cs
  C# 0 205 0 16 0 51