High Activity

Commits : Listings

  Analyzed 5 days ago based on code collected 5 days ago.
Showing page 1 of 543
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Typo fixes. Avatar More... 11 days ago
Mention network tutorial in news title. Avatar More... 12 days ago
Next news, with screenshots. Avatar More... 12 days ago
Update supported movie types, since we now detect them based on MIME types. Avatar More... 12 days ago
Clearly separate deprecated command-line options on view3dscene webpage. Avatar More... 12 days ago
Update help for various view3dscene/tovrmlx3d command-line options, and add manpages for view3dscene/tovrmlx3d. Avatar More... 12 days ago
Handle Scripts using MIME types, to support data URI, and MIME types from http servers. Avatar More... 13 days ago
"data URI" works now for movie files inside MovieTexture. We download movies ourselves, to a temporary file, instead letting ffmpeg handle downloading. x3d/data_uri.x3dv tests it. Avatar More... 13 days ago
Make FilenameToURISafe just automatically call ExpandFileName inside. No point in avoiding this, since every sensible usage should call it. Avatar More... 13 days ago
Update instructions about alternative_castle_window_based_on_lcl. It's better than previous approach, but still not perfect. Avatar More... 13 days ago
Use Shape.shading="PHONG", for https://sourceforge.net/p/castle-engine/discussion/general/thread/c7841d6b/ . Avatar More... 13 days ago
All cleaning targets should also clean Mac OS X *.app directories. Avatar More... 13 days ago
Provide alternative_castle_window_based_on_lcl.lpk to use when you want CastleWindow on LCL, e.g. on Mac OS X. Use the "provides" feature of Lazarus packages to make alternative_castle_window_based_on_lcl.lpk provide castle_window.lpk. Avatar More... 13 days ago
Fix compiling CASTLE_WINDOW_XLIB backend on Unixes, some paths were missing, and newest Lazarus does not add them automatically. Avatar More... 13 days ago
More notes about X3D Sound component design: why both Sound and MovieTexture nodes as X3DTimeDependentNode would be bad. Avatar More... 13 days ago
Fix MovieTexture to use @counter() macro. Avatar More... 14 days ago
Update tests output. Avatar More... 14 days ago
Update some more old links. Avatar More... 14 days ago
Add radiance_transfer notes. Avatar More... 14 days ago
Update old radiance_transfer links. Avatar More... 14 days ago
 
 
 

Creative Commons License Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.