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    <project>
      <id>15113</id>
      <name>cocos2d for iPhone</name>
      <created_at>2008-06-24T00:57:47Z</created_at>
      <updated_at>2009-11-23T10:41:59Z</updated_at>
      <description>cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications. It is based on the cocos2d design: it uses the same API, but instead of using python it uses objective-c.

Main features:
    * Scene management (workflow)
    * Transitions between scenes
    * Sprites
    * Actions
    * Basic menus and buttons
    * Integrated Box2d and Chipmunk 2d physics engine
    * Particle system
    * Text rendering support
    * Texture Atlas support
    * Tile Map support
    * Touch/Accelerometer support
    * Portrait and Landscape mode
    * Integrated Pause/Resume
    * Supports PowerVR Texture Compression (PVRTC) format
    * Language: objective-c
    * Open Source: Compatible with open and closed source projects
    * OpenGL ES 1.1 based</description>
      <homepage_url>http://www.cocos2d-iphone.org</homepage_url>
      <download_url>http://www.cocos2d-iphone.org/download</download_url>
      <url_name>cocos2d-iphone</url_name>
      <medium_logo_url>http://bits.ohloh.net/attachments/23663/Official-COCOS-Icon-Happy_med.png</medium_logo_url>
      <small_logo_url>http://bits.ohloh.net/attachments/23663/Official-COCOS-Icon-Happy_small.png</small_logo_url>
      <user_count>23</user_count>
      <average_rating>5.0</average_rating>
      <rating_count>5</rating_count>
      <analysis_id>769479</analysis_id>
      <analysis>
        <id>769479</id>
        <project_id>15113</project_id>
        <updated_at>2009-11-23T10:41:58Z</updated_at>
        <logged_at>2009-11-23T10:40:59Z</logged_at>
        <min_month>2008-06-01T00:00:00Z</min_month>
        <max_month>2009-11-01T00:00:00Z</max_month>
        <twelve_month_contributor_count>6</twelve_month_contributor_count>
        <total_code_lines>84341</total_code_lines>
        <main_language_id>16</main_language_id>
        <main_language_name>Objective-C</main_language_name>
      </analysis>
      <licenses>
        <license>
          <name>lgpl3</name>
          <nice_name>GNU Lesser General Public License 3</nice_name>
        </license>
      </licenses>
    </project>
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