Commit ID r11
|
Contributor: | CraigGiles9 | Files Modified: | 104 |
| Date: | 03-April-2009 at 20:38 | Lines Added: | 5831 | |
| Repository: | http://djinnengine.googlecode.com/svn/trunk/Djinn Engine /trunk | Lines Removed: | 0 | |
| Commit Comment: | Actor: Added support for the actors identity, a unique name associated with the instance of "actor" (or the derived class) and only that instance. This identity will stick with that instance through the objects lifetime. ActorController: - added the controller class as a singleton - added the basic structure for identities and an easy way to search for actors by identity. - The big function that was written is the 'void setActorsIdentity' function, which will find and set a unique identity for the actor. General: - added more (yes, more!) comments to specific parts of the code I felt were hard to understand. |
|||
| Language | Code Added | Code Removed | Comments Added | Comment Removed | Blanks Added | Blanks Removed | |
|---|---|---|---|---|---|---|---|
| C++ | 1919 | 0 | 907 | 0 | 626 | 0 | |
| XML | 1919 | 0 | 0 | 0 | 0 | 0 | |
| Objective-C | 153 | 0 | 70 | 0 | 75 | 0 | |
| C | 82 | 0 | 42 | 0 | 38 | 0 | |
| File | Language | Code Added | Code Removed | Comments Added | Comment Removed | Blanks Added | Blanks Removed | |
|---|---|---|---|---|---|---|---|---|
| ...ulator/Djinn Engine.app/blankTexture.png | No source code was detected in this file. | |||||||
| ...esimulator/Djinn Engine.app/Djinn Engine | No source code was detected in this file. | |||||||
| ...lasses/Content/Textures/blankTexture.png | No source code was detected in this file. | |||||||
| ... Engine Classes/Content/Textures/pic.jpg | No source code was detected in this file. | |||||||
| ...gine Classes/Content/Textures/Target.png | No source code was detected in this file. | |||||||
| ...ine Classes/Game Screens/TitleScreen.cpp | C++ | 24 | 0 | 8 | 0 | 7 | 0 | |
| ...ngine Classes/Game Screens/TitleScreen.h | C++ | 16 | 0 | 4 | 0 | 7 | 0 | |
| ...e Classes/Input Manager/InputManager.cpp | C++ | 44 | 0 | 26 | 0 | 12 | 0 | |
| ...ine Classes/Input Manager/InputManager.h | C++ | 20 | 0 | 14 | 0 | 8 | 0 | |
| ...ine Classes/Input Manager/InputState.cpp | C++ | 7 | 0 | 0 | 0 | 4 | 0 | |
Copyright
©
2013
Black Duck Software, Inc.
and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a
Creative Commons Attribution 3.0 Unported License
. Ohloh
®
and the Ohloh logo are trademarks of
Black Duck Software, Inc.
in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.