Commit ID r11
|Date:||03-April-2009 at 20:38||Lines Added:||5831|
|Repository:||http://djinnengine.googlecode.com/svn/trunk/Djinn Engine /trunk||Lines Removed:||0|
Added support for the actors identity, a unique name associated with the instance of "actor" (or the derived class) and only that instance. This identity will stick with that instance through the objects lifetime.
- added the controller class as a singleton
- added the basic structure for identities and an easy way to search for actors by identity.
- The big function that was written is the 'void setActorsIdentity' function, which will find and set a unique identity for the actor.
- added more (yes, more!) comments to specific parts of the code I felt were hard to understand.
|File||Language||Code Added||Code Removed||Comments Added||Comment Removed||Blanks Added||Blanks Removed|
|...ulator/Djinn Engine.app/blankTexture.png||No source code was detected in this file.|
|...esimulator/Djinn Engine.app/Djinn Engine||No source code was detected in this file.|
|...lasses/Content/Textures/blankTexture.png||No source code was detected in this file.|
|... Engine Classes/Content/Textures/pic.jpg||No source code was detected in this file.|
|...gine Classes/Content/Textures/Target.png||No source code was detected in this file.|
|...ine Classes/Game Screens/TitleScreen.cpp||C++||24||0||8||0||7||0|
|...ngine Classes/Game Screens/TitleScreen.h||C++||16||0||4||0||7||0|
|...e Classes/Input Manager/InputManager.cpp||C++||44||0||26||0||12||0|
|...ine Classes/Input Manager/InputManager.h||C++||20||0||14||0||8||0|
|...ine Classes/Input Manager/InputState.cpp||C++||7||0||0||0||4||0|