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Commits : Listings

  Analyzed about 24 hours ago based on code collected about 24 hours ago.
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Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Fixed crash on loading of creatures with bodies in ES. Anon32 More... almost 5 years ago
* README.win32: Updated links to more recent versions of MinGW. The file Anon32 More... almost 5 years ago
* shapes/*: Fixed fixed-head paperdolls: patching skin shape info would Anon32 More... almost 5 years ago
Reverted previous commit. Better positioning of missiles. Anon32 More... almost 5 years ago
combat.cc: Fixed monsters attacking each other (bug #2013092). Anon32 More... almost 5 years ago
Fixed a couple combat bugs Anon32
jsf
More... almost 5 years ago
actors.*, actions.*: Put some deleted actor actions into queue to prevent Anon32 More... almost 5 years ago
actors.*: Fixed cache-out crash in areas with dead bodies (bug #1998960). Anon32 More... almost 5 years ago
* monsters.cc: Fixing incorrect initial monster stat generation. Anon32 More... almost 5 years ago
fixed undefined experience value Avatar More... about 5 years ago
removed some using std::'s to improve gcc 4.3 support Avatar More... about 5 years ago
* fnames.h, mapedit/studio.cc, server/*: Consolidating name of socket file Anon32 More... about 5 years ago
Added missing end-of-section marker. Anon32 More... about 5 years ago
Fixing handling of dead bodies, including flags. Anon32 More... about 5 years ago
Fixed ammo counting bug causing some ranged weapons to not be found. Anon32 More... about 5 years ago
Fixing reagents mismatches between Exult and original games. Anon32 More... about 5 years ago
Fixed Death Vortex and Energy Mist. Anon32 More... about 5 years ago
* gamewin.cc: Fixing segfaults on exit. Anon32 More... about 5 years ago
BIG Commit (TM). Quite likely, there are a lot of bugs. Anon32 More... about 5 years ago
Eliminating a few warnings. Anon32 More... about 5 years ago
 
 
 

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