|
Posted
about 1 month
ago
by
Geek377
As a composer, there is nothing more exciting for me than watching my music come to life… but this post isn’t so much about music – but about the people behind it! First and foremost, a heart-felt “Thanks” to… you: the fans! I never imagined so many people would fall in love with the music … Continue reading →
|
||||||
|
Posted
about 1 month
ago
by
Jeru
Erik Johansson (“feneur”) has announced he will step down from managing the development of the free, open-source game 0 A.D., citing his wish to focus on his writing and other hobbies. Johansson, 27 from Sweden, has been the project lead since
|
||||||
|
Posted
about 1 month
ago
by
Jeru
Wildfire Games, an international group of volunteer game developers, proudly announces the release of “0 A.D. Alpha 13 Magadha”, the thirteenth alpha version of 0 A.D., a free, open-source game of ancient warfare. This alpha features the Mauryan
|
||||||
|
Posted
2 months
ago
by
Omri Lahav
Alpha 9 introduced the Roman Republic into the game. As I was looking forward to working on the Romans since I first joined the team, needless to say I was excited! However finding the proper sound proved to be challenging, and several options were
|
||||||
|
Posted
2 months
ago
by
Omri Lahav
I’m taking a break from the regular blog progression to address a recent question I received – regarding the instruments I own that were used to create the sounds of 0 A.D. : All these blogs make me wonder: Just how many instruments does Omri have? He seems to own 5-6 instruments for every civilization! Let’s start … Continue reading →
|
||||||
|
Posted
2 months
ago
by
feneur
It’s time again to take a closer look at one of the contributors to 0 A.D. This time we’ve chosen to feature Pureon, one of the most versatile contributors we have, but I’ll let him elaborate on that below. Let’s just say that it was an easy decision to feature him, and that we are … Continue reading →
|
||||||
|
Posted
3 months
ago
by
Geek377
Alpha 8 introduced the mighty Persians! Looking to create a distinct sound, I picked up my oud, saz, acoustic bass, darbuka, djembe and bamboo shakers, and just started recording different combinations and ideas.From one session of recording my own
|
||||||
|
Posted
3 months
ago
by
Geek377
As we progressed to Alpha 7, the Main Menu was redesigned by the team, and the music changed accordingly with a track titled “Honor Bound”. (By the way I’d like to take a second here and thank all the team members for suggesting track titles!) Two new introductions to the game were the defeat track: … Continue reading →
|
||||||
|
Posted
3 months
ago
by
Geek377
Welcome to The Greek Theater, official 0 A.D. music blog! This blog will chronicle the making of 0 A.D.’s music, since I assumed the role of composer and music department lead for Wildfire Games! It is most appropriate to begin with a brief thank you to Aviv (Jeru on the forums) for recruiting me to … Continue reading →
|
||||||
|
Posted
4 months
ago
by
Jeru
Wildfire Games, an international group of volunteer game developers, has successfully applied to make 0 A.D. an associated project at an organization called Software in the Public Interest, Inc. (SPI). SPI is a non-profit corporation based in the
|
||||||
Copyright
©
2013
Black Duck Software, Inc.
and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a
Creative Commons Attribution 3.0 Unported License
. Ohloh
®
and the Ohloh logo are trademarks of
Black Duck Software, Inc.
in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.