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Project Summary

Last Updated 2009-04-12

OverviewGGEjs is a small, easy to learn and use javascript engine. It's designed to simplify the creation of fast browser-based games.

If you know javascript, HTML and CSS, you can get started making games with GGEjs.

Best of all, it's free.

GoalThe goal of this project is to provide a stable, cross-browser game engine that uses readily available, free and open resources: HTML, Javascript, and CSS.

Browser RequirementsMost games made with GGEjs will run ok on just about any standard computer that has a browser.

Users will get the best experience if they have a computer less than 5 years old, and are running a modern browser such as: FF2+, IE6+, Webkit (Safari, Chrome) or Opera.

Game Developer SkillsAt a minimum, you'll need to know some javascript, CSS and a little HTML. Having a game you want to make is a good idea, but not necessary. You can mod the example games that come with the GGEjs source and create new games that way.

Optimally, you should have a solid grasp of javascript, an idea for a game, and the patience to work on creating your game.

Don't worry if you don't have great programming skills. The code is not that complex or hard to understand once you get used to it. With a little perseverence, you can learn a lot about how to make your own video games.

Where's the code?It's coming!

There's a few things to do first, like setting up the project here in google code, cleaning up some documentation, and organizing the code for google's svn repository.

The engine is already well underway, and is currently at a stable version. It just needs to be set free so others can enjoy it too.

You can check out some games created with GGEjs at http://gogomakeplay.com/ .

There's now a GGEjs game dev discussion group, for help with making games and getting the most out of the engine.

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