| All Time | 12 Month | 30 Day | |
|---|---|---|---|
| Commits: | N/A | N/A | N/A |
| Contributors: | N/A | N/A | N/A |
| Files Modified: | N/A | N/A | N/A |
| Lines Added: | N/A | N/A | N/A |
| Lines Removed: | N/A | N/A | N/A |
| Commit Message | Contributor | Files Modified | Lines Added | Lines Removed | Code Location | Date |
|---|---|---|---|---|---|---|
| Edited wiki page through web user interface. |
|
More... | almost 5 years ago | |||
| Created wiki page through web user interface. |
|
More... | almost 5 years ago | |||
| Created wiki page through web user interface. |
|
More... | almost 5 years ago | |||
| tweeked trampoline bounce and temp level layout |
|
More... | almost 5 years ago | |||
| [no comment] |
|
More... | almost 5 years ago | |||
| more messing about.. changed how collisions are handled. Now, a class must be created for each "collision pair". A collision pair is always named ColliderA_ColliderB - notice alphabetical order. |
|
More... | almost 5 years ago | |||
| just messing about. made a force field for the hero - hold down space to activate. when activated, bullets bounce off. |
|
More... | almost 5 years ago | |||
| some quick level layout.. |
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More... | almost 5 years ago | |||
| exploding crates! |
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More... | almost 5 years ago | |||
| jewels!! |
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More... | almost 5 years ago | |||
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2013
Black Duck Software, Inc.
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