The Anything is a collection class implementation which combines the
characteristics of a list and a hashmap into one data structure.
Elements are stored in insertion order and can be accessed by offset position. These elements are of simple types (boolean, number,
string, etc.) or are (recursively) Anythings.
Additionally elements can carry a key (slotname). So Anythings have also hashmap (dictionary)
semantics.
The implementation also provides methods to read and write Anythings from/to streams and strings. The list
semantics ensure, that Anything slots are written back in the same order as they were inserted/read. This is a very convenient feature for manipulating configuration files or for regression test diff-tools.
30 Day Summary Apr 14 2013 — May 14 2013
|
12 Month Summary May 14 2012 — May 14 2013
|
Copyright
©
2013
Black Duck Software, Inc.
and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a
Creative Commons Attribution 3.0 Unported License
. Ohloh
®
and the Ohloh logo are trademarks of
Black Duck Software, Inc.
in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.