| All Time | 12 Month | 30 Day | |
|---|---|---|---|
| Commits: | 34 | 0 | 0 |
| Contributors: | 4 | 0 | 0 |
| Files Modified: | 260 | 0 | 0 |
| Lines Added: | 42984 | 0 | 0 |
| Lines Removed: | 3123 | 0 | 0 |
| Commit Message | Contributor | Files Modified | Lines Added | Lines Removed | Code Location | Date |
|---|---|---|---|---|---|---|
| Added particle engine system. |
|
More... | almost 5 years ago | |||
| [no comment] |
|
More... | almost 5 years ago | |||
| Added a client-smoothing algorithm. Fixed the rotation synchronization bug. |
|
More... | almost 5 years ago | |||
| Successfully tested synchronization of entities, while having players move them around. Fixed some UDP bugs. |
|
More... | almost 5 years ago | |||
| Added the concept of gamestates. |
|
More... | almost 5 years ago | |||
| [no comment] |
|
More... | almost 5 years ago | |||
| david |
|
More... | almost 5 years ago | |||
| [no comment] |
|
More... | almost 5 years ago | |||
| structural changes |
|
More... | almost 5 years ago | |||
| [no comment] |
|
More... | almost 5 years ago | |||
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2013
Black Duck Software, Inc.
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