Very High Activity

Commits : Listings

  Analyzed 8 days ago based on code collected 8 days ago.
Showing page 1 of 443
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Android: Added methods for OpenAL Soft Audio Renderer to pause and resume audio when app is placed in the background Anon32 More... 10 days ago
Bugfix: fixes to strip box indices and normals computation. Anon32 More... 10 days ago
Refactoring: removing AnimData class use in blender importer to make it independent on the OGRE plugin (this way the usage of the importer will not require the presence of Ogre plugin in the classpath). Anon32 More... 11 days ago
SDK: Add build support for Android implementation of OpenAL Soft Anon32 More... 11 days ago
Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft Anon32 More... 11 days ago
Android: Initial OpenAL Soft binary libraries for testing Anon32 More... 12 days ago
Android: Moved some code from onPause/onResume to loseFocus/gainFocus to address issues/patches 593, 566, 564. Users can now override loseFocus/gainFocus in MainActivity if they do not want to pause/resume the app based on Android's lifecycle methods onPause/onResume. Anon32 More... 12 days ago
Android: First commit of a new Audio system for Android that uses OpenAL Soft with the OpenSL backend. Requres Android 2.3 or higher. Source files for OpenAL Soft won't be included (similar to Native Bullet). The current Android audio renderer is still enabled. Anon32 More... 12 days ago
Native bullet will no longer ignore changes to the broadphase type Anon32 More... 13 days ago
ChaseCamera input binding name constants are now public Anon32 More... 14 days ago
Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports Anon32 More... 19 days ago
add check in lod control for camera existence when it can be empty in the sdk Anon32 More... 19 days ago
Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule Anon32 More... 20 days ago
Fixed the number of components of the Line shape index buffer. Anon32 More... 20 days ago
AlphaDiscardTreshold is now supported by the Unshaded material. Anon32 More... 20 days ago
Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features. Anon32 More... 23 days ago
* SkeletonControl: Update targets and materials only for the first camera in which a model is rendered. Anon32 More... 24 days ago
Code refactoring: Anon32 More... 24 days ago
Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined. Anon32 More... 24 days ago
Refactoring: large changes in constraints system (see the proper topic on the forum for further changes) Anon32 More... 26 days ago
 
 
 

Creative Commons License Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.