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Commits : Listings

  Analyzed 6 days ago based on code collected 6 days ago.
Showing page 2 of 42
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
add enemy sprite and animation, Anon32 More... about 3 years ago
add hedge and grass tiles, Anon32 More... about 3 years ago
Tag bullets from the player, reflect enemy bullets when pressing A. Anon32 More... about 3 years ago
Player can shoot. Anon32 More... about 3 years ago
Support spawn lines from the SVG. Anon32 More... about 3 years ago
SpawnDef: Support string-based writing of bullet definitions. Anon32 More... about 3 years ago
ParseObject.Thaw, ParseObject.Freeze: If references are not found, return the string, to allow non-corrupting round-trips. Anon32 More... about 3 years ago
Center all actor sprites, not just the player. Anon32 More... about 3 years ago
Test spawn + shoot + vanish. Anon32 More... about 3 years ago
Spawn-related stuff. Anon32 More... about 3 years ago
When converting levels, load the existing one if available, so to not overwrite its other properties. Anon32 More... about 3 years ago
Clamp player movement, center player sprite. Anon32 More... about 3 years ago
nicer animation interval Anon32 More... about 3 years ago
Animated, moving player sprite. Anon32 More... about 3 years ago
Include bulletml. Anon32 More... about 3 years ago
LayerLoader.spritesheet: Load spritesheets, either a filename with some parameters tacked on or a list of filenames. Anon32 More... about 3 years ago
Sprite.xy: Alias for sprite.position. Anon32 More... about 3 years ago
alice flying Anon32 More... about 3 years ago
add inkscape-to-field converter Anon32 More... about 3 years ago
testing Anon32 More... about 3 years ago
 
 
 

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