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      <name>los-cocos</name>
      <created_at>2008-10-07T13:45:51Z</created_at>
      <updated_at>2009-12-12T16:29:34Z</updated_at>
      <description>cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications. It is built over pyglet. It provides some conventions and classes to help you structure a &quot;scene based application&quot;. 

A cocos2d application consists of several scenes, and a workflow connecting the different scenes. It provides you with a &quot;director&quot; (a singleton) which handles that workflow between scenes. Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic. 

Cocos simplifies the game development in these areas: 

Defining a workflow for your game Creating special effects in layers Creating transitions between scenes Managing sprites Basic menus 

For more information, visit the cocos2d homepage</description>
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      <url_name>los-cocos</url_name>
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