Moderate Activity

Project Summary

  Analyzed 1 day ago based on code collected 1 day ago.

This project has been reported as a duplicate of cocos2d. This project will be deleted upon review by an Ohloh administrator.

 

cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications. It is built over pyglet. It provides some conventions and classes to help you structure a "scene based application".

A cocos2d application consists of several scenes, and a workflow connecting the different scenes. It provides you with a "director" (a singleton) which handles that workflow between scenes. Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic.

Cocos simplifies the game development in these areas:

Defining a workflow for your game Creating special effects in layers Creating transitions between scenes Managing sprit

Share

In a Nutshell, los-cocos...

Languages

Python
96%
3 Other
4%
 
 

Lines of Code

 

Activity

30 Day Summary Apr 19 2013 — May 19 2013

12 Month Summary May 19 2012 — May 19 2013

  • 45 Commits Up +9 (25%) from previous 12 months
  • 3 Contributors Down -1 (25%) from previous 12 months

Community

 
 
 

Creative Commons License Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.