This project has been reported as a duplicate of cocos2d. This project will be deleted upon review by an Ohloh administrator.
cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications. It is built over pyglet. It provides some conventions and classes to help you structure a "scene based application".
A cocos2d application consists of several scenes, and a workflow connecting the different scenes. It provides you with a "director" (a singleton) which handles that workflow between scenes. Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic.
Cocos simplifies the game development in these areas:
Defining a workflow for your game Creating special effects in layers Creating transitions between scenes Managing sprit
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