Experiments in applying evolutionary algorithms, neural networks and other AI/CI algorithms to Super Mario Bros.
Benchmark for macnine learning and artificial intelligence based on Super Mario Bros
What?This is an open source software for AI, Machine Learning algorithms benchmarking, written in Java with TCP interface and example agents in Java and Python. This software suits for research, teaching and self-learning. Starting from very simple examples you have ability to dive into very complex tasks. JNI is going to be supported fairly soon.
Why?Got boring one day from walking just the mazes and came up with idea to create a universal benchmark with simple interface and entertaining content.
When?This project was started in March 2009. Mario AI Competition was hold @ ICE-GIC in London on August, 24th and CIG in Milano on September, 7th, 2009. Currently approaching and working on organizing AI Mario Championship 2010.
Who?by Julian Togelius and Sergey Karakovskiy with participant of Tom Schaul and Jan Koutnik.
Where?@ IDSIA
30 Day Summary Apr 17 2013 — May 17 2013
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12 Month Summary May 17 2012 — May 17 2013
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