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Project Summary

  Analyzed about 17 hours ago based on code collected about 17 hours ago.

Ever wanted to play a turn-based strategy game again? So do we and since there is no good ones we decided to make our own. We are trying to bring together the good aspects of a number of classical games in the strategy genre as well as adding our own ideas and flavouring with a solid AI.

The game will be set in, as a member puts it "Steam-techy goodness", meaning that there will be tech as well as a magic.

On a technical note: We will be using IronPython, C# and whatever else happens to be useful.

Finally here are some words for the road: (Big guns && Big units) == Big fun!

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Python
57%
C#
21%
XML
18%
XAML
4%
 
 

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30 Day Summary Apr 18 2013 — May 18 2013

12 Month Summary May 18 2012 — May 18 2013

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