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  Analyzed almost 2 years ago based on code collected almost 2 years ago.

Every player are create with a different DNA.

DNA is a struct of genes, some genes are depending on time, ambient, action.

Group of genes enable special ability for a player (fly, super strong, invincibility, ecc).

The "Game" assign a nemesis for all player on login.

You can hunt and kill your nemesis for take his genetic characteristics to learn his ability :P.

You don't know your nemesis, but if you kill a normal player that have met your nemesis in one

place, he say you any information such as physiscal aspect, region when he see it, ecc.

For the remaining part of rpg, it is same each rpg classic.

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