The Narya library provides various facilities for making networked multiplayer games. Its major components are:
Presents A distributed object and remote procedure call framework for creating realtime distributed systems.
Crowd A foundation for a multiplayer environment with notions of Bodies and Places and support for Chat and moving between Places.
Admin Useful administrative functionality including a mechanism for declaring configuration that can be viewed and modified at runtime by an administrative client.
Narya is extended by the Nenya and Vilya libraries which provide additional game related functionality like 2D and 3D graphics support, animated character rendering and a virtual world framework.
|Michael Bayne||Ray J. Greenwell|
|Mark Johnson||Pär Winzell|
|David Hoover||Par Winzell|
Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.