| Added note on dealing with GLBlaat. |
|
More...
|
about 3 years ago
|
| Removed unhelpful assert. |
|
More...
|
about 3 years ago
|
| Added support for having multiple AttributeSets share a GLBuffer, such as when using interleaved attributes. |
|
More...
|
about 3 years ago
|
| Fixed crosshair jittering. |
|
More...
|
over 3 years ago
|
| Fixed SliceRenderer jittering. |
|
More...
|
over 3 years ago
|
| Enabled viewport jittering for the crosshair (untested). |
|
More...
|
over 3 years ago
|
| Enabled viewport jittering in the SliceRenderer (untested). |
|
More...
|
over 3 years ago
|
| Fixed crash during re-initialization. |
|
More...
|
over 3 years ago
|
| Made the variable names of the VolumeParamSet customizable to allow multiple volumes per Renderable. |
|
More...
|
over 3 years ago
|
| Fixed memory leak in NQVTKWidget::GrabHighRes. |
|
More...
|
over 3 years ago
|
| Added method for high-res screenshots using sub-pixel rendering. Not completely working yet... |
|
More...
|
over 3 years ago
|
| Added camera jittering for sub-pixel rendering. |
|
More...
|
over 3 years ago
|
| Added SetupAttributes to the basic Renderable interface and made it and ApplyParamSets virtual to avoid the downcasting mess. This should be replaced by a better state setup mechanism at some point. |
|
More...
|
over 3 years ago
|
| Added gradient background to the SimpleRenderer. |
|
More...
|
over 3 years ago
|
| Moved shader start to just before object rendering. |
|
More...
|
over 3 years ago
|
| Added ReplaceAttributeSet method. |
|
More...
|
over 3 years ago
|
| Updated GLBlaat externals to point to the new Google Code project. |
|
More...
|
over 3 years ago
|
| Made initializeGL non-virtual again. Use the Renderer for any custom initialization. |
|
More...
|
over 3 years ago
|
| Fixed import warning when linking this together with static GLEW. |
|
More...
|
over 3 years ago
|
| Hopefully fixed the debug/release mess. |
|
More...
|
over 3 years ago
|