AboutOC3D is a game engine for the iPhone, written in Objective-C (and C/C++).
It is based on the great Cocos2D engine (for the iPhone) and adds more 3D features.
Using OC3DIf you use OC3D in your project, i would be happy if you leave me a message with some description and detail about your work.
It will help to extend and further develop the engine.
Current state2008-12-20OC3D Version 0.1 went public today. You can checkout the current version in the SVN trunk or download it directly as a zip file.
See the folder /OC3D/Classes/Application/ for a template/boilerplate/example (OC3DAppDelegate.m). See the folder /OC3D/Classes/Application/Demo/ for the Scene and 3D Model classes of the example. See the folder /OC3D/Classes/OC3D/ for the Cocos2D subclassed files. The source is supplied as a whole X-Code project.
Please report any issues or tips! :)
Final FeaturesBased on Cocos2D-iPhone Version 0.6.1 (for features visit http://code.google.com/p/cocos2d-iphone/) Subclassed many Cocos2D classes for proper use in 3D space: Node, Actions, etc. A modified Director Class for easier attaching of the OpenGL View to UIView or UIWindow instances. Usage of the VFP Math Library (http://code.google.com/p/vfpmathlibrary/ - created by the developer of the Oolong Engine) Support for the PowerVR POD 3D Model format and PowerVR compressed textures (PVRTC)
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