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Posted
about 1 month
ago
by
spacegaier
Good news! Some days ago we finally tagged our official source code repository with “v1-9-0RC1” which of course means to we reached a development state that we consider feature-complete for Ogre 1.9. As usual we first release a Release Candidate (RC) version that – if no major issues are found or any upcoming issues were [...]
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Posted
about 1 month
ago
by
spacegaier
As Ogre3D had been selected as one of the “Sourceforge Projects of the Week” we were given the opportunity to write a guest post on their blog, and of course we could not pass on that. So head over there, to have a look, especially at the part “what is going on right now” for [...]
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Posted
4 months
ago
by
spacegaier
We are very happy that for a change we are able to showcase you a non-gaming application powered by Ogre3D, and a really good looking as well. It is called Anomalous Medical of the same name company and – as the name suggests – a medical simulation. More exactly it is a medial framework based [...]
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Posted
5 months
ago
by
spacegaier
First of all: We as the Ogre3D Team wish each and every one a healthy, happy and successful year 2013! We are a looking forward to see more great projects based upon our beloved engine and we definitely have some interesting times ahead of us. So let’s start marching. That being said, we have two [...]
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Posted
5 months
ago
by
spacegaier
As some of you folks already noticed we closed our Mantis tracker some days ago and we now completed our move to JIRA. It will from now on serve as our single point of contact for everything related to bug tickets, feature requests and patch handling. You can find it here: Ogre3D @ JIRA All [...]
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Posted
6 months
ago
by
spacegaier
Hi community, this time we want to quickly highlight some projects that were brought to our attention (some more recently than others) that we would like to share with you: 1. Vitrum A first-person 3D platformer created by a 3-man team (9heads) based out of Brazil. The created their own game engine solemnly composed of [...]
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Posted
6 months
ago
by
spacegaier
We are happy to spread the word about yet another great addition to the Ogre3D eco system: Noesis GUI. It is a GUI library currently in the closed beta phase that relies on SVG graphics that are “converted back to triangles in real time with a powerful GPU-assisted tessellation algorithm. This allows for resolution independent [...]
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Posted
7 months
ago
by
spacegaier
As most of you will already be aware of, it has again been an interesting and productive Google Summer of Code year for our community. As usual the GSoC year is concluded by a summit for the mentors organized by Google and we thought we’d share some bits and pieces as well as talk about [...]
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Posted
7 months
ago
by
spacegaier
As many of you will know, Microsoft just released their SDK for its new mobile OS named “Windows Phone 8” (WP8) at the Build developer conference into the wild today and we are happy and proud to announce that OGRE supports it from day one! Microsoft provided us early access to the Windows Phone 8 [...]
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Posted
8 months
ago
by
spacegaier
Yet another commercial game using Ogre3D as the rendering engine was released this autumn. Check out these extracts and screenshots from the official press release we received: This year was one of success for JetDogs Studios. One of the new creations of the company is an inimitable game with an exciting title “Alchemy Mysteries: Prague [...]
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