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Posted
9 months
ago
by
Lukasz Gromanowski
Hello, I’ve just enabled some small server-side anti-spambot script today, so if you encounter any problems with OpenMW forum access (HTTP 403 error), then please let me know (via IRC, GitHub, e-mail). Sorry for inconvenience.
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Posted
9 months
ago
by
sir_herrbatka
Welcome again, here’s the news report. Jhooks1 was so nice to describe what He is up to do. Great, since I’m actually ignorant in all technical related topics and in addition to this quite lazy so let’s just quote it: I am still working on the NPC/creature correct collision shapes task. I had the task [...]
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Posted
10 months
ago
by
sir_herrbatka
Have you tried the new version of OpenMW? Did you liked it? There wasn’t much in terms of shiny new features, but as usual a lot of work on engine basics took place and that paves the way for version 0.18.0. There are a lot of really cool tasks open on the roadmap, something for [...]
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Posted
10 months
ago
by
raevol
The OpenMW team is proud to announce the release of version 0.17.0! Release packages for Ubuntu are now available via our Launchpad PPA. Release packages for other platforms are available on our Download page. This version introduces a new player control system, potion usage, a Main Menu, and a multitude of fixes and improvements. Check [...]
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Posted
10 months
ago
by
sir_herrbatka
The 0.17.0 release is set for next week, as we’re just waiting on just a few builds. Our superstar WeirdSexy gifted us with another excellent demonstration video. We’d be lost without that smooth voice… but our project is an international effort with K1ll‘s a juicy German accent, ap0 has both French lover and English down, [...]
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Posted
10 months
ago
by
sir_herrbatka
Guess what, 0.17.0 is very close to release. Zini completed the mw-refactoring task. This Herculean work improves the readability of the source code for new developers. This week Zini changed his Linux distribution from Ubuntu to Mint, we don’t
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Posted
10 months
ago
by
sir_herrbatka
Hi all. We’re celebrating an anniversary on the site. It was exactly one year ago today, that we moved to our current forums. The forum migration involved moving all the archives from google cache and amazon to the new forum “archive section”, but we had no choice. Thanks go to Lgro, our website admin! You [...]
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Posted
11 months
ago
by
sir_herrbatka
Another week — once again brings things that moves our project toward playability and full compatibility with Morrowind. It’s true that we are once again progressing with nice speed. Since animation task is closed both jhooks1 and Chris was left
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Posted
11 months
ago
by
sir_herrbatka
Though there won’t be a new release for July, last week was a great one for OpenMW. So let’s recap. First off, we have a new developer, _greye, who finished his first task (making CreatureStats into a class) in a single day. Then he picked another one (maintenance in the item dropping code) and finished [...]
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Posted
11 months
ago
by
sir_herrbatka
Another week, another post for you, dear readers. This summary includes the most significant changes by our veteran developers, but there are some folks doing important work that is not credited here. So thank you to all our contributors. Last week, I wrote about the shaders used in terrain rendering. This week scrawl, using shaders, [...]
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