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Commits : Listings

  Analyzed 8 days ago based on code collected 8 days ago.
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Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Implement delete key for local console Avatar
justincc
as Justin Clark-Casey (justincc)
More... 9 days ago
minor: Remove unnecessary code that was generating warning in TestXInventoryDataPlugin Avatar
justincc
as Justin Clark-Casey (justincc)
More... 9 days ago
minor: Remove mono compiler warning in RemoteAdminPlugin Avatar
justincc
as Justin Clark-Casey (justincc)
More... 9 days ago
Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset(). Avatar
justincc
as Justin Clark-Casey (justincc)
More... 9 days ago
Only send one kill object to the deleter when they derez an object rather than two. Avatar
justincc
as Justin Clark-Casey (justincc)
More... 9 days ago
remove pointless region handle paramter from IClientAPI.SendKillObject() Avatar
justincc
as Justin Clark-Casey (justincc)
More... 9 days ago
Fix issue where objects removed via llDie() would not disappear for users looking in from neighbouring sims. Avatar
justincc
as Justin Clark-Casey (justincc)
More... 9 days ago
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim Avatar
justincc
as Justin Clark-Casey (justincc)
More... 9 days ago
minor: Simplify test setup in SceneObjectDeRezTests since permissions module doesn't need different configuration anymore Avatar
justincc
as Justin Clark-Casey (justincc)
More... 9 days ago
Application support: Avatar More... 9 days ago
Guard the scene list when estates are updated Avatar
Melanie Thielker
as Melanie
More... 10 days ago
Adds an event and a method so that handling of the CachedTexture packet can be pulled out of LLClientView and moved to AvatarFactory. The first pass at reusing textures (turned off by default) is included. When reusing textures, if the baked textures from a previous login are still in the asset service (which generally means that they are in the simulator's cache) then the avatar will not need to rebake. This is both a performance improvement (specifically that an avatars baked textures do not need to be sent to other users who have the old textures cached) and a resource improvement (don't have to deal with duplicate bakes in the asset service cache). Anon32 More... 10 days ago
Delete "" entry for AvatarPicker cap. Avatar
Diva
as Diva Canto
More... 10 days ago
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim Avatar
Diva
as Diva Canto
More... 11 days ago
Added AvatarPickerSearch capability handler. Avatar
Diva
as Diva Canto
More... 11 days ago
Bulletsim: and the rotational friction. Anon32 More... 12 days ago
BulletSim: Another way to create vehicle framed friction. Anon32 More... 12 days ago
BulletSim: normalize quaternian rotations when building compound linksets. Attempt to fix vehicles being twisted off the ground when they go physical. Anon32 More... 12 days ago
BulletSim: properly free references to simple convex hull shapes. Didn't loose memory since shapes are shared but did mess up usage accounting. Anon32 More... 12 days ago
Step 3: Commit the Avination XEstate estate comms handler This adds estate-wide Teleport Home and Teleport All User Home as well Avatar
Melanie Thielker
as Melanie
More... 12 days ago
 
 
 

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