Today we have released the second release candidate for 0.7.0. As usual the changes primarily consist of bugfixes and updating of the translations.
Will this be the last release before the 0.7.0 release? This and more when the next release is made.
Today we have released the first release candidate for 0.7.0. We hope this will be the last step before 0.7.0.
Today we have released the second beta for 0.7.0. It contains a fair number of bug fixes and a few small features. We hope you'll test this as thoroughly or even more thorough than 0.7.0-beta1.
Today we updated openttd-useful.zip as some vulnerabilities were fixed in libpng.
If you do not compile OpenTTD yourself or you are not using Microsoft's compiler you will not be affected.
Today we have released the first beta for 0.7.0. If/when you want to play with competitors/AIs you need to download them from either the AI subforum or via the in-game content download system.
Happy testing!
As of today, the NoAI Framework is merged in trunk. After months of hard work, we finally realised it.
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many
Over the course of this year we have added a few hundred new strings, however many languages have not translated these strings yet. Furthermore half a dozen new languages have been added, but most of them are not fully translated as of
Today we created a new openttd-useful.zip with updated libaries and we added a library needed for properly rendering right-to-left scripts.
If you are compiling yourself on Windows with Microsoft's C compiler from Visual Studio you need to update
Today we have released the third bugfix release of the 0.6 series. As usual it contains many bugfixes, including fixes for a few desyncs.
Today OpenTTD 0.6.3-RC1 has been released. As usual this is a bugfix release for the 0.6 series. It therefore contains lots of bugfixes. It furthermore contains fixes for some desyncs that have been bothering some of you.