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OpenTTD 0.7.0-RC2

Today we have released the second release candidate for 0.7.0. As usual the changes primarily consist of bugfixes and updating of the translations.
Will this be the last release before the 0.7.0 release? This and more when the next release is made.

OpenTTD 0.7.0-RC1

Today we have released the first release candidate for 0.7.0. We hope this will be the last step before 0.7.0.

OpenTTD 0.7.0-beta2

Today we have released the second beta for 0.7.0. It contains a fair number of bug fixes and a few small features. We hope you'll test this as thoroughly or even more thorough than 0.7.0-beta1.

OpenTTD-Useful update

Today we updated openttd-useful.zip as some vulnerabilities were fixed in libpng.
If you do not compile OpenTTD yourself or you are not using Microsoft's compiler you will not be affected.

OpenTTD 0.7.0-beta1

Today we have released the first beta for 0.7.0. If/when you want to play with competitors/AIs you need to download them from either the AI subforum or via the in-game content download system.

Happy testing!

NoAI merged to trunk

As of today, the NoAI Framework is merged in trunk. After months of hard work, we finally realised it.

NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page

With many ... [More] thanks to:

glx and Rubidium for their syncing, feedback and hard work
Yexo for his feedback, patches, and AIs which tested the system very deep
Morloth for his feedback and patches
TJIP for hosting a challenge which kept NoAI on track
All AI authors for testing our AI API, and all other people who helped in one way or another

As of tonights nightly, the NoAI framework will be included, together with a simple AI. For more (and better AIs), please visit the forums:
http://www.tt-forums.net/viewforum.php?f=65 [Less]

Looking for translators

Over the course of this year we have added a few hundred new strings, however many languages have not translated these strings yet. Furthermore half a dozen new languages have been added, but most of them are not fully translated as of ... [More] now.

So effectively we are looking for dedicated players who like to help translating OpenTTD into their mother tongue. The languages we really need more translators for are the languages with more than 100 untranslated strings. You can find statistics for each language at the statistics page of our webtranslator.

If you are interested in translating OpenTTD you should send an email with the language you want to translate and the username password you would like to use to login to translator@openttd.org. [Less]

New openttd-useful.zip

Today we created a new openttd-useful.zip with updated libaries and we added a library needed for properly rendering right-to-left scripts.
If you are compiling yourself on Windows with Microsoft's C compiler from Visual Studio you need to update ... [More] when you compile trunk or any development branch of OpenTTD as soon as possible, otherwise OpenTTD will fail to compile. For stable releases until the 0.7 series you can still use the old openttd-useful.zip.

If you do not compile OpenTTD yourself or you are not using Microsoft's compiler you will not be affected. [Less]

OpenTTD 0.6.3

Today we have released the third bugfix release of the 0.6 series. As usual it contains many bugfixes, including fixes for a few desyncs.

OpenTTD 0.6.3-RC1

Today OpenTTD 0.6.3-RC1 has been released. As usual this is a bugfix release for the 0.6 series. It therefore contains lots of bugfixes. It furthermore contains fixes for some desyncs that have been bothering some of you.