This project aims to create a flexible game engine, based on various well-known libraries. As a side project, at least one game - Overdrive Assault - will be created using this engine.
The code will be mostly in C++, making use of lots of object orientation, generic programming and many design patterns and clever. The objective is to make something usable, something that scales well, and preferably something that's fun.
A separate weblog will be maintained (http://grandmaster.student.utwente.nl/?page_id=155) where various design steps will be explained in tutorial-style.
30 Day Summary Dec 2 2011 — Jan 1 2012
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12 Month Summary not available |
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