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      <name>PVLE</name>
      <created_at>2008-12-28T15:43:50Z</created_at>
      <updated_at>2009-11-19T00:44:17Z</updated_at>
      <description>PVLE is a lightweight cross-platform game engine (real-time visualisation/simulation engine), using OSG (OpenSceneGraph) and ODE (OpenDynamicsEngine) among other well-known libraries. It is cross-platform and written in C++. It differs from other engines in the way it uses existing code instead of re-inventing things, and because it does not hide underlaying libraries.</description>
      <homepage_url>http://pvle.sourceforge.net/</homepage_url>
      <download_url>http://sourceforge.net/project/showfiles.php?group_id=199945</download_url>
      <url_name>pvle</url_name>
      <medium_logo_url>http://bits.ohloh.net/attachments/16025/PVLE64_med.png</medium_logo_url>
      <small_logo_url>http://bits.ohloh.net/attachments/16025/PVLE64_small.png</small_logo_url>
      <user_count>2</user_count>
      <average_rating></average_rating>
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        <updated_at>2009-11-22T16:44:43Z</updated_at>
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        <min_month>2007-07-01T00:00:00Z</min_month>
        <max_month>2009-11-01T00:00:00Z</max_month>
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          <name>gpl3_or_later</name>
          <nice_name>GNU General Public License 3 or later</nice_name>
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