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Commits : Listings

  Analyzed 9 days ago based on code collected 9 days ago.
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Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
-- ADDED WARNING ABOUT SVN REPOSITORY DEPRECATION -- Avatar More... 10 months ago
Added gitignore Avatar More... 10 months ago
Imported SVN history, changed CMakeLists.txt to compile with new boost.locale Avatar More... 10 months ago
Merge D:\Prog\Win32_VC9sp1\PVLE-git\pvle2 Avatar More... 10 months ago
Starting GIT. Avatar More... 10 months ago
Fixed some warnings, made boost 1.48 required for boost.locale (although finders have NOT been updated) Avatar More... 10 months ago
Fixed some warnings, made boost 1.48 required for boost.locale (although finders have NOT been updated) Avatar More... 10 months ago
Added invertXTexCoords option to createSquare*() function family. Avatar More... over 1 year ago
Added invertXTexCoords option to createSquare*() function family. Avatar More... over 1 year ago
Made MoveWithEyePointTransform be compatible with scenes not centered at the origin. Avatar More... over 1 year ago
Made MoveWithEyePointTransform be compatible with scenes not centered at the origin. Avatar More... over 1 year ago
Made switches and axes IDs be a typedef (to int) instead of an enum, to allow user types without casting (this also removes GCC warnings) Avatar More... over 1 year ago
Made switches and axes IDs be a typedef (to int) instead of an enum, to allow user types without casting (this also removes GCC warnings) Avatar More... over 1 year ago
Fixed some gcc warnings Avatar More... over 1 year ago
Fixed some gcc warnings Avatar More... over 1 year ago
Fixed some warnings, made Controler a virtual class (virtual destructor) Avatar More... over 1 year ago
Fixed some warnings, made Controler a virtual class (virtual destructor) Avatar More... over 1 year ago
Added some comments, prepared future work about using ref_ptr in 3DPhy Avatar More... over 1 year ago
Added some comments, prepared future work about using ref_ptr in 3DPhy Avatar More... over 1 year ago
luminance() now uses perceptual coefficients, and accept both Vec4f and Vec4d. Also added premultipyAlpha() convenience function. Avatar More... over 1 year ago
 
 
 

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