| All Time | 12 Month | 30 Day | |
|---|---|---|---|
| Commits: | 679 | 86 | 7 |
| Contributors: | 3 | 1 | 1 |
| Files Modified: | 93 | 59 | 9 |
| Lines Added: | 26473 | 2441 | 132 |
| Lines Removed: | 12719 | 3902 | 91 |
| Commit Message | Contributor | Files Modified | Lines Added | Lines Removed | Code Location | Date |
|---|---|---|---|---|---|---|
| Cosmetics |
|
More... | 2 days ago | |||
| Quit the sound engine before killing the process |
|
More... | 2 days ago | |||
| Move sound init/deinit code into seperate functions |
|
More... | 2 days ago | |||
| Exit the process if game is stuck in EOF loop when the main window is closing |
|
More... | 2 days ago | |||
| Docs |
|
More... | 5 days ago | |||
| Bump version to 2.1.7 |
|
More... | 5 days ago | |||
| Merge upstream TADS 3.1.3 |
|
More... | 5 days ago | |||
| Mark version as "git" |
|
More... | 5 months ago | |||
| Docs |
|
More... | 5 months ago | |||
| Bump version to 2.1.6 |
|
More... | 5 months ago | |||
Copyright
©
2013
Black Duck Software, Inc.
and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a
Creative Commons Attribution 3.0 Unported License
. Ohloh
®
and the Ohloh logo are trademarks of
Black Duck Software, Inc.
in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.