Large commit — Merge
More than 1000 lines of source code were added or removed in this commit.
In commit 5ed39d1b9b3a by James Gregory on 2012-05-15 (7 days ago)
Quest 5.0 is an attempt to create a modern text adventure game system from scratch. It will let authors create sophisticated games complete with graphics, sounds and videos, all without having to write code themselves, as a full visual editor will be included.
Large commit — Merge
More than 1000 lines of source code were added or removed in this commit.
In commit 5ed39d1b9b3a by James Gregory on 2012-05-15 (7 days ago)
Large commit — Merge
More than 1000 lines of source code were added or removed in this commit.
In commit 0cc5221ce112 by Alex Warren on 2012-05-15 (8 days ago)
Large commit — Add paper.js and grid code
More than 1000 lines of source code were added or removed in this commit.
In commit b1a74a13a39e by Alex Warren on 2012-04-16 (about 1 month ago)
Quest 5.2 has now been released, and you can grab it from the download page or use it online. For full details of what’s new in this version, see the Quest 5.2 Beta announcement. The only things changed since the beta are: a few bug fixes exit links now immediately move the player (unless they [...]
Quest 5.2 Beta is now available. You can download the Windows version, or you can use it in your web browser. The main focus for this release was adding that second option – Quest 5.1 was Windows-only, and the main new feature of Quest 5.2 is that it is now available everywhere. But I, and [...]
I’ve just finished three improvements to how games are published on textadventures.co.uk: Publishing from the web version of Quest You can now publish games from the web version of Quest. From your game list, you can use the “Publish” link that appears next to your game. From the Editor itself, select “game” and hit the [...]
In Part 1 of this blog, I looked back over the last year of working on Quest full-time. That covers the “what”, and for this second part, I want to take a look at “how well”. What have been the good and bad parts, and what are my aims for Quest in the future? I’m [...]
Just over one year ago, at the end of March 2011, I left my job to work on Quest full-time. One of the nice things about not working for an employer has been a complete absence of such time-wasting exercises as conducting an annual performance review. However, there is something to be said for periodically taking stock, [...]