Project Summary

  Analyzed 8 days ago based on code collected 8 days ago.

RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot.

The Game progresses in real time, with the robot programs running as child processes to RealTimeBattle. The robots communicate with the main program using the standard input and output. Robots can be constructed in almost any programming language. Any number of robots can compete simultaneously if allowed by your operating system. A simple messaging language is used for communication, which makes it easy to start constructing robots. Robots behave like real physical object. You can create your own arenas and the simulation engine is highly configurable.

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In a Nutshell, RealTimeBattle...

Languages

Autoconf
38%
C++
24%
shell script
15%
7 Other
23%
 
 

Lines of Code

 

Activity

30 Day Summary May 11 2013 — Jun 10 2013

12 Month Summary Jun 10 2012 — Jun 10 2013

Community

Ratings

3 users rate this project:
4.33333
   
4.3/5.0
 
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