Posted
over 3 years
ago
by
nos...@scummvm.org (sev, drmccoy)
The blazingly fast addition of Goblins 3 was gracefully performed thanks to the not-so-big differences from Gobliins 2.
For you, an average peasa... adventurer, that means that YOU can reach an agreement between King Bodd and Queen
... [More]
Xina.
Will you succeed? Find out by grabbing your old copy of Goblins 3 from your dusty shelves, combining it with a shiny new ScummVM 0.10.0svn (check the build date, it has to be after April 21, 2007, yes, 2007).
Read our bug submissions guidelines and enter any bugs into the bug tracker.
P.S.: Please make a couple of screenshots along the way. The screenshots submission guidelines are here. [Less]
Posted
over 3 years
ago
by
nos...@scummvm.org (Jubanka)
Google has announced the final allocations of students to the projects
participating in the Summer of Code program this year.
So far, it has been a tremendous success, with over 6200 applications being submitted and over 900 students
... [More]
being accepted.
ScummVM received 37 applications and was finally awarded 7 slots for students who will work on
a variety of tasks,
under close and relentless supervision by _sev, Fingolfin, lordhoto and Jubanka.
So Kari, David, Timothy, Sean, Andreas, Serhiy and Zbigniew welcome aboard!
Competition was fierce, we had to drop several good applications, so for those of you who
did not make it, don't despair.
If you still believe your proposed task was cool, it should be done but just didn't make the final cut,
and if you feel up to it, you can coordinate with us and go ahead with it anyway.
ScummVM always welcomes code contributions!
After all, that's the whole point of SoC: Getting people involved in open source :-) [Less]
Posted
over 3 years
ago
by
nos...@scummvm.org (clone2727, LordHoto)
You think RTS and ScummVM don't fit together? Of course they do! As you know, we have support for The Legend of Kyrandia for some time now. Now, after some work, we have parts of Dune 2 working with extensions to our Kyrandia code. However, there are
... [More]
only a few things working correctly. At least the introduction sequence works like a charm by now (check the screenshots).
Also the mentat is basically working, although it misses some animation sequences. Last but not least, the only in-game support we have so far is map loading, but there are some other things that you can't see on screenshots now. So stay tuned and wait for the first RTS supported by ScummVM!
As the code is still a work in progress, it has not been committed yet. But, look for it within the next couple of days when LordHoto has a bit more working.
Screenshot 1
Screenshot 2
Screenshot 3
Ok, so we all know this is an April Fool's joke. But, truthfully, Dune 2 does share several of the resources of the Kyrandia games. Furthermore, parts of the screenshots seen here were extracted using a Kyrandia tool (as LordHoto says). This still doesn't mean support will be added though. [Less]
Posted
over 3 years
ago
by
nos...@scummvm.org (Jubanka)
Deadline for applications extended to March 26th!
So, where are you going to spend the summer*?
Some exotic beach?
Perhaps Mêlée IslandTM?
Well if you are a
student
and want to make a buck
... [More]
this summer (more accurately $4500 US of them), Google is organizing the absolute
Open Source recruitment drive, also known as the
Google Summer of Code!
The program is designed to create an incentive for students to participate in Open Source projects,
by providing guidance and economic support.
What's more, your favorite project ScummVM is proud to be participating!
Think about it.
Have you ever thought about contributing to a large Open Source project like ScummVM but were intimidated to do so?
With the Summer of Code opportunity, you can put your skills at work under close cooperation with our mentors.
They'll help you ease in the team, plan the task ahead of time with you and guide you all along.
To get things started, you have to pitch us your idea.
Take a look at our Open Tasks page for some suggestions.
Then visit the Google Summer of Code website,
read up on the FAQ and
check out the
application guide.
Now, hurry up! You've got until March 26, so get cracking!
*: Summer in the northern hemisphere definition :-) [Less]
Posted
over 3 years
ago
by
nos...@scummvm.org (drmccoy)
Bargon Attack, which like Ween: The Prophecy shares most of the code with Gobliins 2, is now completable and supported. Hence, we ask you to catch up with the Bargonians and hunt for bugs along the way.
The procedure is the same as the last
... [More]
few times: take your copy of Bargon Attack and a daily build of ScummVM. Be sure you read the bug submission guidelines and enter any bugs into our bug tracker.
Some screenshots would be nice, too.
Oh, and check out Ender's speech at LCA2007 here. [Less]
Posted
over 3 years
ago
by
nos...@scummvm.org (sev)
The ScummVM Music
Enhancement Project, created and developed by
James Woodcock, recently announced
that it has been granted
permission by Simon Woodroffe to release the full enhanced soundtrack for
Simon the Sorcerer within
... [More]
ScummVM. He has also made available a
preview video, that presents
how the new music works with this title.
The project also covers other titles, such as Beneath A Steel Sky, Discworld, Flight of the Amazon Queen, Inherit the Earth and another title yet
to be announced!
As soon as the ScummVM software has been tested with the new soundtrack
provided, James has promised to release the full selection of music from Simon
the Sorcerer on his own website free of charge. There are already sample
downloads for many of his projects, so make sure you pop over to the
ScummVM Music Enhancement
Project homepage. [Less]
Posted
over 3 years
ago
by
nos...@scummvm.org (drmccoy)
As some of you may already be aware of, the engines of Gobliins 2 and Ween: The Prophecy share a lot of code. The differences have now been taken care of and we therefore add it to the list of our supported games. As always, we'd like you, our users
... [More]
, to report any still existing bugs.
You know the procedure: Grab your copy of Ween: The Prophecy and a daily build of ScummVM, read the bug submission guidelines, find the bugs and place them in the REVUSS (our bug tracker).
...and thus will the bugs be wiped out... [Less]
Posted
over 3 years
ago
by
nos...@scummvm.org (clone2727)
Way back in May of last year, Sarien merged with ScummVM. Not only does this give you the great opportunity to relive those long lost childhood memories of defeating the evil Sariens in Space Quest alongside thwarting LeChuck's evil doings in Monkey
... [More]
Island, but it also gives you the chance to create some new memories, such as searching for the ingredients for a magic recipe in the fan made game, Voodoo Girl: Queen of the Darned. There are over 180 AGI fan games that have been made using something like WinAGI or AGI Studio that can be played in ScummVM. Luckily for us, sev has made a compilation of them that can be found here (thanks to Reckless for hosting it).
"Why are you telling me this?" you might ask. Well, the gauntlet has been thrown down. We need you, the ScummVM users, to go write a description for the wiki using the syntax written in this forum post. Then, post it there as well. This way, the wiki editors can post it on the wiki.
In addition, we ask that you test both Sierra's AGI games and fan made games using ScummVM. As usual, you will need a daily build. However, we ask that you check if a bug in an AGI fan game is present in the original interpreter as well. If you find any bugs, please report them to the bug tracker.
Good luck! [Less]
Posted
over 3 years
ago
by
nos...@scummvm.org (ender)
THANK YOU!
We have had an amazing response to our fundraiser, managing to reach our target of $950 in just over 24 hours! The response was simply amazing, and thanks to these
donations several key team members will soon be the proud
... [More]
owners of some shiny new copies of the latest release of IDA - The Interactive Disassembler.
This will be a great help in adding new game support, and fixing some of the odder bugs in our current game engines, so once again we thank all users that have donated.
Everyone on the team is amazed at the support you've shown, and we're planning a few surprises down the line to help thank everybody. Please check our Donor List to see how many donations we received, and to read everybody's comments. (Note that only donors who supplied a comment are listed).
However, although the fundraiser is closed, (and especially if you didn't donate in this round), please consider donating in the future if you enjoy ScummVM. We can always
use donations to help purchase game software and rare versions to increase our support and compatibility — every dollar or euro is appreciated! [Less]
Posted
over 3 years
ago
by
nos...@scummvm.org (Posted by sev)
Some time ago PayPal approached us and told us that we could no longer
use their system to accept donations. It was a precedent, which was
even highlighted on Slashdot. But as you may imagine, it could potentially put many
projects into
... [More]
a very unpleasant situation.
Fortunately, thanks to the very good folks at
SourceForge we now have this issue resolved. They were able to help negotiate
an exception with PayPal, allowing us to continue to accept PayPal donations
via SourceForge.
This all means that now we are able to accept donations again via the
SourceForge
donation system which uses PayPal.
We also would like to use this opportunity to announce a fundraiser. As you may
know, we are widely using Interactive Disassembler from
DataRescue. So far most of us have
been using the freeware version, but it has many serious limitations (which
obviously makes it free). We conducted negotiations with DataRescue and received a very
generous discount. We would really like to buy 5 IDA Pro licenses for several key
Team developers who will be able to use it at full extent. So if you would really like
to see the project going steady and support for even more games added, consider
to donating a couple of dollars or Euros.
Our target is $950 US dollars and whilst this no small goal, taking into
account more that 2,5 millions downloads, 15,000 web visitors per day and almost 5,400
registered forum users we feel that it is very achievable.
Please, use the SourceForge
donation system to make your donations. [Less]