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'Tis the season...

...for newly supported games, it would seem: Gobliins 2 joins Touché and Future Wars as recent bug-hunting targets. So be vewy, vewy quiet, gwab your copy of Gobliins 2 and find those wascally bugs!

Equipment: A daily build of ... [More] ScummVM
Instructions: The bug submission guidelines
Important location: Our bug tracker, report the bugs (and unrecognized versions) there

For bonus points, submit a few screenshots.

Have fun and happy hunting! [Less]

ScummVM gets new name

Every now and then somebody will raise the subject of finding
a 'better' name for ScummVM, one that fits better with it's modern
scope (which extends well beyond SCUMM games). So
at this page
we present you with some nice alternatives. Choose whichever suits you
best -- but we will stay ScummVM.

Cheers

Where are your Musketeers?... Touché

It was a complete surprise to all of us, but our old-timer Gregory
Montoir aka cyx several weeks ago submitted a practically finished
engine. It is used by the game Touché:
The Adventures of the Fifth Musketeer.
Some more work ... [More] has been performed, and now we are announcing full support
for this title.

For you, our fellow users, this means that we are starting a great bug-hunting
session. Grab your English, French, German or Italian, or even just the game
demo and start testing. Stick Geoffroi Le Brun's nose in every hole in the game
and report if it unexpectedly gets broken.

As usual, to play the game you will need a daily
build of ScummVM. Bugs and graphical glitches should be submitted to
our
bug tracker, and please, follow the bug
submission guidelines. Also, if you encounter some yet unrecognized
version, report it to the same tracker.

Screenshots are required as well. Besides, we are still waiting for
Future Wars screenshots as nobody submitted any yet.

We are sure that you will enjoy this yet another gem stone now supported by
ScummVM. [Less]

Future Wars is supported

As you may know, some time ago we adopted the
cinematique
evo.1 engine, which was maintained by Yaz0r. The engine is used by two games:
Future Wars and
Operation Stealth.
Now, after several months of work, we are pleased to ... [More] announce support for Future Wars
in daily SVN builds of ScummVM.

Currently only the DOS version is supported, but in a variety of
languages.

We would like to ask you, our fellow users, to perform testing for us.
However, it does not mean that the next major release is near, but that we are ready
for bug reports.
So, grab your copy of the game (if you own it) and test every
bit of it. You will need a daily build of ScummVM and
your protection booklet handy in order to run the game. Then, if a bug, glitch,
or even if a console message pops up, please report it. Instructions on
reporting bugs can be found here.

Also, we need several good looking in-game screenshots. See the
screenshot submission guidelines. [Less]

Mac OS X port of ScummVM 0.9.1 updated

As some of you may have noticed, the Mac OS X version of ScummVM 0.9.1 had
some issues when running on PowerPC machines, particularly when playing MP3
encoded sound. A new build (0.9.1a) is now up on the
downloads page, for anyone affected (All
versions beyond the Mac OS X version remain the same).

ScummVM 0.9.1 "PalmOS revived" released

We are pleased to announce the 0.9.1 ScummVM bugfix release.

There were lots of important bugfixes and small improvements. We are also
glad that three additional platforms are now officially supported: Nintendo DS,
GP2X and GP32. You ... [More] can already download official DS and GP2X binaries, and
the GP32 port will be available soon.

Some of the most significant bugfixes are:

Many fixes for Humongous Entertainment games and better support for
international versions of the games
Improved detection of the FM-TOWNS version of Indy3
Several fixes for The Feeble Files and more non-English versions are supported now
Some parts of the Kyrandia engine were rewritten so the game needs less CPU power now,
and thus works better on lower-end devices
The PSP, PS2 and WinCE ports were greatly improved
The PalmOS port is again up-to-date and features separate build for Tapwave Zodiac
The WinCE port supports 2002 devices again

For the complete list
read the release notes.

As usual, the builds are located on our downloads page. [Less]

Donations no longer accepted

As regular ScummVM web-viewers may have noticed already, we have removed the Paypal button from
our site and no donations are currently being accepted.

Paypal has informed as that all software capable of playing a game on a system 'it ... [More] was not sold for' is in
violation of their AUP. Please
feel free to e-mail aup@paypal.com and express your disappointment at their policies... Which make absolutely no
sense for a project like ScummVM, which is often actively assisted by the original game developers and studios,
even to the point of being shipped by Sold Out in their Broken Sword 1/2 compilation.

We are investigating alternatives for a donation system, if any of our users would like to put forward a
suggestion of a safe, open-source friendly system please let us know in the "Paypal Sucks" forum thread. [Less]

WinCE port for ScummVM 0.9.0 updated

As many users of the Windows CE port have noticed, the 0.9.0 release
has some sound and music related issues which usually ended with a crash.
The obscure bugs were hunted down and corrected.
We urge all PocketPC and Smartphone users to ... [More] download the updated 0.9.0a
build from our
downloads page
or our SourceForge files section.
It may be a while until all mirrors pick up the file, so be patient. [Less]

SourceForge.net 2007 Community Choice Awards: Final Ballot

We made the cut to the final ballot of SourceForge.net's second annual Community Choice Awards!

Thanks a bunch to everybody who voted for us. Now the final ballot is waiting for your votes. ScummVM is in the running for best project for gamers and best project!!! Just go to the Community Choice Awards and cast your vote.