Activity Not Available

Commits : Listings

  Analyzed over 1 year ago based on code collected over 1 year ago.
Showing page 1 of 41
Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
Update the original Makefiles in sys/unix/ Anon32 More... over 2 years ago
Add a new configuration option MSGTYPE. This allows the user to configure whether a message always waits for --more--, or if it's never shown, or if it's never shown more than once in row. Anon32 More... over 2 years ago
Make the Valk quest drawbridge states random. Anon32 More... over 2 years ago
lev_comp: Allow "random" as drawbridge state. Add a random vault showing a problem (commented out). Anon32 More... over 2 years ago
Fix a bug in random vaults where some rooms got the same room id. Anon32 More... over 2 years ago
Close the des-file as soon as we've loaded it. Anon32 More... over 2 years ago
Note few more bugs in the random vaults code. Anon32 More... over 2 years ago
lev_comp: Math expressions that allow variables should also allow variables when the expression is inside parenthesis. Anon32 More... over 2 years ago
lev_comp: Allow variable as array index. Anon32 More... over 2 years ago
lev_comp: Allow using variables and/or maths as x/y of coordinates. For simple coordinates you can use the standard "(1,$x)" notation, but for coordinates that have mathematical parts, you must use "coord"-prefix: "coord(1d4, 2+4*2)" Anon32 More... over 2 years ago
lev_comp: Add simple FOR-loops. Anon32 More... over 2 years ago
Fix mine levels being lit way too often. Anon32 More... over 2 years ago
Load the random vaults and their frequencies from external file. Improve the "massacre" vault and add two new vaults. lev_comp: Add "rndvault" LEVEL flag and "VAULTGEN:xxx" command. Anon32 More... over 2 years ago
Random vault code changes. Anon32 More... over 2 years ago
Add 10 new vaults. Allow using MAPs as vaults Other minor fixes. Anon32 More... over 2 years ago
When making a vault room, don't let the room checking code resize it to fit it in. Anon32 More... over 2 years ago
Fix room door placement, also allow 1x1 rooms have doors. Anon32 More... over 2 years ago
lev_comp: Add a new command TOPOLOGIZE for when changing ROOM or SUBROOM area with TERRAIN-placed walls. Add ROOM, SUBROOM and REGION flag "irregular" for irregularly-shaped areas. Anon32 More... over 2 years ago
Improve random dungeon room generation by using somexy() to put down stuff in the rooms, so irregular rooms are handled correctly. Anon32 More... over 2 years ago
Add random "vaults". Anon32 More... over 2 years ago
 
 
 

Creative Commons License Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.