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  Analyzed 6 days ago based on code collected 6 days ago.
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Commit Message Contributor Files Modified Lines Added Lines Removed Code Location Date
fix #3827 (Units walk off the edge of the map) what happens: skidding=false, flying=true -> gravity isn't applied, neither is the unit glued to ground Anon32
jk
as jK
More... 6 days ago
testUnitSync: try to fix on clang buildslave Avatar More... 7 days ago
testUnitSync: convert warning to error Avatar More... 7 days ago
Revert "testUnitSync: show init message on failure" Avatar More... 7 days ago
testUnitSync: show init message on failure Avatar More... 7 days ago
update changelog Avatar More... 7 days ago
addition to 8b13e6431374d835797269955c4621b0222c0bcd: (fix VS11 compile) Avatar More... 7 days ago
fix #3841 (Spring.AddUnitDamage broken with negative/unset weapondefid) Anon32
jk
as jK
More... 7 days ago
fix #3843 (vs11 compile) Avatar More... 7 days ago
update .gitignore (visual studio files) Avatar More... 7 days ago
fix some VS10 errors Avatar More... 7 days ago
fix uninit var in LuaUtils Anon32
jk
as jK
More... 8 days ago
speedup SyncedPrimitive casting (don't copy-value) Anon32
jk
as jK
More... 8 days ago
fix BIG bug in CQuadField::GetUnitsAndFeaturesExact() it was missing the distance check for units, and so all code that used it, iterated through MUCH more units than it wants Anon32
jk
as jK
More... 8 days ago
typo Avatar More... 9 days ago
gitignore Avatar More... 9 days ago
unhardcode buildsystem in buildbot scripts Avatar More... 9 days ago
Revert "try to fix compiling old versions of spring on the buildslave" Avatar More... 9 days ago
try to fix compiling old versions of spring on the buildslave Avatar More... 9 days ago
buildbot: delete broken symbolic links, too Avatar More... 9 days ago
 
 
 

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