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Translators needed for TortoiseSVN 1.6.6

Hi Folks,

I'm sure, you all enjoy working with TortoiseSVN in your native language.
You're welcome to add a translation to TortoiseSVN. But there are also
some languages which haven't been updated for half a year, so we need ... [More] new
translators that help us there. These languages are:
[IMAGE] Greek (40% complete)
[IMAGE] Macedonian (90% complete)
[IMAGE] Turkish (80% complete)

Just send an e-mail to translators@tortoisesvn.tigris.org and introduce
yourself. We'll help to get you started.

Check the GUI translation status at our GUI translation status page.

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Eighteen Million downloads on Sourceforge

We constantly have around 120.000 downloads on sourceforge per week,
which means that the next million is only about eight weeks away.
Probably still this year.

New game released!

What did I do with my summer?

[IMAGE]

Answer: helped a friend write a new text adventure game. After extensive
beta-testing on our friends, we’ve released it to the public this week
and submitted it to the yearly ... [More] Interactive Fiction Competition to compete
against twenty-something other new games.

The whole experience was really fun. Jack normally writes brilliant D&D
adventures, and bunches of us travel the country to gather once a year
and play them for a day. This year Jack decided to write the adventure as
a solo text-adventure concept. Emily Short has written quite a lot about
methodologies for writing a text adventure, and Jack used the “transcript
fully” method: he started the entire process by emailing me a complete
script — that is, a hypothetical start-to-finish transcript of what the
entire game would look like to somebody playing it. The plot and puzzles
were fantastic, so I got excited and volunteered to help him code it.

Over the next few months, I did help with some coding, but I mostly
played ‘product manager’ and ‘editor’ roles. Jack has huge ideas, and I
helped him edit them down, sculpt the shape of the plot, sanity-check
puzzles and assumptions, manage beta-testers. As my buddy Andre would
say, “everybody needs a friend who can be an ass-filter.” I also forced
us to use standard software engineering tools and discipline: a real bug
tracker, version control, tagging, etc. (Writing interactive fiction is
traditionally a solo sport, so I think the whole experience of applying
traditional collaborative software-development processes was particularly
interesting.) All of our collaboration took place (of course) on this
Google Code Project. We’ve released the source to the public under a
Creative Commons license; however, I don’t recommend you start reading
through it until you’ve played the game first. Spoilers, you know. :-)

To play the game:

* Download the .gblorb game file from the IFArchive site

* Download a Glulx interpreter to run the .gblorb game

If you’ve never played a text-adventure before, it takes a little while
to get used to the paradigm and limited parser-syntax. The IFComp website
has some great pointers which introduce the genre, but here are my
nutshell tips:

1. Always type commands in the imperative: “look at dog”, rather than
“I want to look at the dog”. Your best bet is the form verb noun.

2. Examine everything to get a better understanding of your
surroundings and objects available to you (abbreviation is “x”, as in
“x chair”)

3. In this particular game, you can learn a lot of backstory by typing
remember THING.

4. If you’re stuck, try typing “help”.

5. Save your game often (”save”), so you can resume progress whenever
you wish (”restore”). [Less]

Foundation: the short version

I’ve been reading Asimov’s original Foundation trilogy, and have almost
finished it. (Yes, I can’t believe I haven’t read it before!) I love the
fact that the novels are essentially a series of political dialogues, and
all of the ... [More] action happens completely offstage. Here’s my quick parody,
written during a moment of boredom.

The two men faced each other quietly in the metallic room, each
pensively smoking their rare cigars. Outside, hundreds of warships
screamed in the dead of space, blowing each other to smithereens and
ejecting boiling flesh into the void. The fate of all human
civilization once again hung the balance.

“It appears yet another Crisis is upon us, as was predicted.”

“Yes, you *would* want me to think that, wouldn’t you?”

“Would I now? Are you sure?”

“Don’t play your mind games with me, I’ve already anticipated your
latest move. Did you really think I was so gullible as to allow my
ships to attack yours first?”

“Galaxy! Well apparently you just did.”

“You only *think* I did. You see, I’ve been leading you all along,
making you think I would, but that’s only because you didn’t know
that I already knew of your plan.”

“Precisely, which is exactly why you fell into my trap.”

“Excuse me?”

“Indeed! I knew you wouldn’t actually go where I was hoping you
would, and thus I coaxed you into doing exactly what I wanted all
along. You’ve been my pawn from the beginning.”

“And that’s exactly what I KNEW you would say, because I WANTED you
to think I was your pawn! That’s why I have 50 soldiers outside this
door ready to kill you the moment I nod my head. You miscalculated my
genius once again, thinking you were in control.”

“Ah, but YOU underestimated ME, don’t you see? This ENTIRE
CONVERSATION has already been predicted by Seldon himself, and my
top-secret troop of 300 has been sitting here for 20 years waiting
for this exact moment, waiting to do nothing but surprise you. I’m
afraid they’ve already destroyed your 50 soldiers outside the door
and are now waiting to arrest you personally.”

“But isn’t that just too obvious? I knew you’d plan such a silly
thing, from my earliest days in service. I made it my personal
mission — 20 years ago — to make sure your secretive squad was
destroyed before they were even established. Their entire existence
has been a decades-long illusion performed only for your personal
deception. I’m afraid you’re powerless.”

“Powerless, that is, to withhold the truth from you any more. Your
entire LIFE among the Galactic Empire has been one gigantic
simulation, something I just implanted via insidious mind probe. The
truth is that you’re a lifetime resident of an insane asylum in
Bloomsbury, New Jersey. Tea time is over and visitors are now going
home. Goodbye, sir.”

“Damn.” [Less]

IBM Rational Grant Current ClearQuest customers Access to Rational Team Concert

IBM Rational ClearQuest customers are now entitled to selected
capabilities of IBM Rational Team Concert as part of their existing
ClearQuest license.

ClearQuest 7.1.0.2 is

CommitMonitor 1.6.5

A new version of the CommitMonitor is available.

If you're interested on what's new and/or what has been changed/fixed,
have a look at our issue tracker.

You can download the new version from here.

Do you know what code you are using? FREE WEBINAR

With the proliferation of outsourced software development, open source adoption and software that is easily obtainable on the internet, organisations lack control and visibility of their own software content.

Do you know what code you are using?

10th September 2009 - 4:00pm

Read more...

New Theme.

…because I got tired of the old theme. I’m truly impressed with the
community of designers around Wordpress! So many themes, widgets,
plugins. What an amazing ecosystem.

StExBar 1.7.1

A new version of the StExBar has been released. Here's the change list.
It now works properly on Win7.

Download it from the homepage.