Sylphis3d is a fully featured, cutting edge game engine designed to support all the latest next-gen features while still being easy to use. It supports all the features you'd expect from a professional level engine, such as dynamic lighting and shadows, GLSL Shaders, post processing, rigid body physics, skeletal animation, 3d sound, and more.
Updated 30 Jun 2009 07:38 UTC
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Hello all! If you happen to follow my blog you probably know that I am working on a megatexture system similar to that of Enemy Territory, but that applies to all kinds of surfaces. Not only terrain! Below is a video I grabbed to send to a friend and
This is a video showing some of the features of Sylphis3D. This was recorded January 22 2007 when I got the sky working for the first time. Below are some screenshots from the actual video.
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Today is a day to mark on the calendar --Sylphis now has documentation! True, it doesn't delve into how to create a new entity type, edit a map, or any of the other details most of you must be wondering about. But it does fill a very important
HI! I just released the the SVN tree (rev 11) at the download page. The release also contains a compiled version for those that are not interested in messing around with compilers and stuff.
Enjoy...
Sylphis has been Ohlohed! (Is that a verb? Can that be a verb? Hmm...)
http://www.ohloh.net/projects/4897
For anyone who doesn't know, Ohloh is an online service that generates statistics of open source code. Percentage of languages
Project Cost |
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|---|---|
| This calculator estimates how much it would cost to hire a team to write this project from scratch. More » | |
| Include | |
| Codebase | 163,452 |
| Effort (est.) | 42 Person Years |
| Avg. Salary | $ year |
| $ 2,317,864 | |