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  Analyzed 8 days ago based on code collected 8 days ago.
 
Posted 3 days ago by Hadrien
My current investigation of the Ada programming language has led me to an interesting discovery: there is such a thing as programming languages with integrated InterProcess Communication (IPC) functionality. In the case of Ada, that functionality is ... [More] based on a combination of Remote Procedure Calls (RPC) and distributed objects, and designed for network transparency. Apparently, […] [Less]
Posted 6 days ago by Hadrien
So, it’s this time of the year again, with shiny afternoons, suffocating temperatures, and ridiculous work deadlines. Here’s a quick summary of what’s happening: My current interest in the Ada language led me to some RPC-related findings, which I am going to report in the next content post (currently ~70% complete) At the same time, […]
Posted 17 days ago by Hadrien
As part of my regular attempts to improve my computer culture, I have recently ended up taking a look at the Ada programming language. The main goal there was to understand why its proponents were claiming that it was more suitable than others for developing software which have to be extremely reliable such as that […]
Posted 20 days ago by Hadrien
As I stated previously, the main user-facing goal for TOSP is to provide a good environment for work scenarios, that is, the production of valuable content or services. Today, I would like to throw around a few ideas which I’ve been pondering in that direction, including older ones which I am reconsidering in this new […]
Posted about 1 month ago by Hadrien
So, my girlfriend and I are back from our trip. For various reasons, I didn’t have nearly as much spare time for TOSP as I expected during that time, so I don’t have much OS-related news to report on. But as soon as I get the various issues that have popped up at home (such […]
Posted about 1 month ago by Hadrien
Everyone has once met the phenomenon of screen tearing, illustrated by the appearance of horizontal random lines in the video output of a computer. If you think you never have, here’s an example of an image with artificially enhanced tearing, and an example of one without that is sure to revive some bad video playback [...]
Posted about 1 month ago by Hadrien
As discussed earlier, one of the major steps which I intend to take towards improved management of TOSP is to have more structured plans, built on four different time-scales: the whole project (several years), milestone releases (a few months), iterations (a few weeks) and everyday work. This allows me to use an appropriate level of [...]
Posted 2 months ago by Hadrien
So, after about two week days of work (and an extra weekday of post typing), here’s where I’ve ended up on the vision front. It’s exactly 50 words long, and I think it does the intended job pretty well. Clarifications about the various keywords will come after the break. TOSP aims to provide a seamless [...]
Posted 2 months ago by Hadrien
While last post was mostly about discussing various ways to ideally improve my current development methodology, this post is more centered on practical considerations. In it, I will discuss such important matters as what I am actually able to do and when I should do it. Another important subject wil be discussing what should be [...]
Posted 2 months ago by Hadrien
I’m fairly critical of the traditional UNIX idea that everything can be expressed in terms of files. Files are unstructured units of permanently accessible and sequentially organized data, which can be shrinked, grown and seeked through at will. ... [More] Real-world computer hardware, on the other hand, is often better described in terms of fixed-size data structures [...] [Less]
 

 
 

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