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Project Summary

  Analyzed about 1 month ago based on code collected about 1 month ago.

Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations.

The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it.

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In a Nutshell, Thousand Parsec...

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C++
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XML
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Python
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8 Other
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30 Day Summary Mar 25 2013 — Apr 24 2013

12 Month Summary Apr 24 2012 — Apr 24 2013

  • 2 Commits Down 0 (0%) from previous 12 months
  • 2 Contributors Up +1 (100%) from previous 12 months

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